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General Tabletop Discussion
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How Do You "Roll Up" Ability Scores?
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<blockquote data-quote="Horwath" data-source="post: 9193834" data-attributes="member: 6801299"><p>Still do not see any sense in rolling,</p><p>If you want a bad stat, just take a bad stat.</p><p>And for adventurers, 8 is a bad stat. In that lifestyle, 10 is a BAD stat.</p><p></p><p>best character that I saw was a half-elf barbarian, we played with bonus 1st level feat(as it should have been from 2014, but some hairbrain decided that feats are "optional").</p><p></p><p>Bonus feat: skill expert</p><p></p><p>stats:</p><p>Str: 13+2+1(skill expert)</p><p>dex: 13+1</p><p>con: 13+1, because OFC if was 14, there is no other score for Con beside 14</p><p>int: 12</p><p>wis: 12</p><p>cha: 12</p><p></p><p>7 skills, 1 expertise at 1st level, with a barbarian.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9193834, member: 6801299"] Still do not see any sense in rolling, If you want a bad stat, just take a bad stat. And for adventurers, 8 is a bad stat. In that lifestyle, 10 is a BAD stat. best character that I saw was a half-elf barbarian, we played with bonus 1st level feat(as it should have been from 2014, but some hairbrain decided that feats are "optional"). Bonus feat: skill expert stats: Str: 13+2+1(skill expert) dex: 13+1 con: 13+1, because OFC if was 14, there is no other score for Con beside 14 int: 12 wis: 12 cha: 12 7 skills, 1 expertise at 1st level, with a barbarian. [/QUOTE]
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How Do You "Roll Up" Ability Scores?
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