Baldurs_Underdark
Hero
Scenario: NPC sells weapons. He claims that his greatsword is of special quality (but the DM knows the guy is a liar), and wants to sell it to the PC at 5x the listed price in the PHB, even though in reality it's just an ordinary greatsword.I see this alot about forcing players. I wonder if you can answer me, why would anything you do force anything (not withstanding domination/charm magic or the like) and do your players not on there own roleplay out based on the information you give them?
The PCs are interested to buy a greatsword, especially if it has special properties (and let's assume they cannot check it for magic properties and aren't proficient in smith's tools).
Now the NPC makes a deception check and rolls a natural 20, for a total of 27. Does that mean that the PC must now buy the sword at 5x the market price, even if the player behind the PC suspects that he's being deceived? I would consider that player "forced" to buy that sword.
I think that the player should have freedom to refuse that sword at all times, no matter what the DM rolls. It's up to the DM to put up some decent roleplay. And in addition, the player can attempt to see through the lies with an Insight check.
You're asking nice, so no offense taken.I am not trying to start a fight. I just don't understand why it seems to come up that people think that others (or fear they themselves would if X happens) force players to do anything...

I cannot force my players to go anywhere. I have multiple lists of random things: Random names for NPCs, random shops, pubs including price lists, random village names. And importantly, I accept that the players choose the mission. They may rewrite the entire plot as they stumble through the world.also I must ask, since my players go crazy off my prep all the time (most of the time but not always by accident) can anyone tell me a way to force them BACK to my planed areas?
If the NPC rolls a very high persuasion check, shouldn't the player fall for that charismatic idea and follow along? If so, if the DM rolls high, the player is forced to roleplay.