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How Do you Say "No" to your PCs
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<blockquote data-quote="Pylar" data-source="post: 753852" data-attributes="member: 6959"><p><strong>Make 'em work for it!</strong></p><p></p><p>I agree that the game has to be fun for everyone, but that doesn't mean I'm just going to lay down and let my players walk over me. If a player REALLY wants to change/adopt some strange class or ability for their character, I just say. WRITE IT UP. I make the player write up a synoposis of their plans for the character, usually in a narative showing how it fits their character. If the Player really wants the option then they spend the time writing. I get a better idea how/why they will use the ability..and sometimes I get to read a nifty story. If the players are lazy, and don't want to put effort into their character to write the narative, then why should put effort into the campaign to make room for their request.</p></blockquote><p></p>
[QUOTE="Pylar, post: 753852, member: 6959"] [b]Make 'em work for it![/b] I agree that the game has to be fun for everyone, but that doesn't mean I'm just going to lay down and let my players walk over me. If a player REALLY wants to change/adopt some strange class or ability for their character, I just say. WRITE IT UP. I make the player write up a synoposis of their plans for the character, usually in a narative showing how it fits their character. If the Player really wants the option then they spend the time writing. I get a better idea how/why they will use the ability..and sometimes I get to read a nifty story. If the players are lazy, and don't want to put effort into their character to write the narative, then why should put effort into the campaign to make room for their request. [/QUOTE]
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