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<blockquote data-quote="Blue" data-source="post: 8663583" data-attributes="member: 20564"><p>Hahahaha, you are right. <em>grin</em></p><p></p><p>My "Masks of the Imperium" 5e game started about two years ago. It was the first of them, and was me playing with assumptions in my homebrew. The party each had individually awoken some of the semi-sentient mask artifacts of the Imperium, they usually sleep for generations and each awake when a compatible wearer is found. So the party were agents of the Imperium from the beginning - making them important and connected to movers & shakers before they were powerful. In addition they could requitision any mundane equipment - the paladin started with plate, when they needed horses they just got them from the Imperial Post, etc. And they had a magic item that would grow with them. So a lot of the normal "search for loot" wasn't really important. Started the whole campaign in a very different space then fetch quests and kill-the-goblins. Is a lot of fun.</p><p></p><p>At that point for the group playing Masks: A New Generation RPG I was running a different 5e game. They were up for trying something new, and as a PbtA game Masks RPG has a lot of different assumptions and play style changes from D&D. So yeah. And one character is has chosen the Janus playbook, which is even more than usual for supers focusing on who are you really and wearing your mask vs. when you aren't.</p><p></p><p>The CoC game started Nov 2020, but at that point we had no idea the GM was running us through the Masks of Nyarlathotep mega-adventure. So that was some unexpected Mask-age.</p><p></p><p>And as EXTRA BONUS MASKS, in the Theros campaign we are dealing a great deal with The Returned, which are the persona-less bodies of those who had died but them escaped the underworld. And their most recognizable feature is that they where these individualized golden funeral masks over blank faces.</p></blockquote><p></p>
[QUOTE="Blue, post: 8663583, member: 20564"] Hahahaha, you are right. [I]grin[/I] My "Masks of the Imperium" 5e game started about two years ago. It was the first of them, and was me playing with assumptions in my homebrew. The party each had individually awoken some of the semi-sentient mask artifacts of the Imperium, they usually sleep for generations and each awake when a compatible wearer is found. So the party were agents of the Imperium from the beginning - making them important and connected to movers & shakers before they were powerful. In addition they could requitision any mundane equipment - the paladin started with plate, when they needed horses they just got them from the Imperial Post, etc. And they had a magic item that would grow with them. So a lot of the normal "search for loot" wasn't really important. Started the whole campaign in a very different space then fetch quests and kill-the-goblins. Is a lot of fun. At that point for the group playing Masks: A New Generation RPG I was running a different 5e game. They were up for trying something new, and as a PbtA game Masks RPG has a lot of different assumptions and play style changes from D&D. So yeah. And one character is has chosen the Janus playbook, which is even more than usual for supers focusing on who are you really and wearing your mask vs. when you aren't. The CoC game started Nov 2020, but at that point we had no idea the GM was running us through the Masks of Nyarlathotep mega-adventure. So that was some unexpected Mask-age. And as EXTRA BONUS MASKS, in the Theros campaign we are dealing a great deal with The Returned, which are the persona-less bodies of those who had died but them escaped the underworld. And their most recognizable feature is that they where these individualized golden funeral masks over blank faces. [/QUOTE]
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