pawsplay
Hero
Your front line guys need miss chances, preferably blur, concealment, mirror image (rings of minor spell storing can do this), and so forth. The dragon's attack bonus is high enough to hit, hit, and hit.
In fact, withstanding full attacks is just a bad idea in general. Make one attack, then Tumble away, even unskilled. One AoO is better than a full attack.
Rings of fire resistance, whatever's appropriate for your level. Just taking ten points off each attack can be the difference between the cleric burning spells and the party dying.
Someone should be designated to ready to interrupt any spell the dragon casts. Magic missile, archery, or a a character in charge range can accomplish this.
Summoned monsters. Lots of summoned monsters. They clutter up the dragon's movement, and who knows? some of them may roll 20s. In the meantime, they provide flanking.
In fact, withstanding full attacks is just a bad idea in general. Make one attack, then Tumble away, even unskilled. One AoO is better than a full attack.
Rings of fire resistance, whatever's appropriate for your level. Just taking ten points off each attack can be the difference between the cleric burning spells and the party dying.
Someone should be designated to ready to interrupt any spell the dragon casts. Magic missile, archery, or a a character in charge range can accomplish this.
Summoned monsters. Lots of summoned monsters. They clutter up the dragon's movement, and who knows? some of them may roll 20s. In the meantime, they provide flanking.