Oryan77
Adventurer
I have a question for those who uses a lot of random encounters. Do you give XP and loot for the encounter? I keep worrying that my PCs would just wander around and keep level grinding or something. Yes, yes, time sensitive missions can negate this but I can't put my PCs on such adventures all the time without it being obvious.
I only use "random" encounters (I do like others and plan them out ahead of time) when the PCs are traveling and I want to give them an idea what the environment consists of. So they are already on a mission that will earn them XP, so there isn't really any reason for them to just hunt for random encounters to earn XP. The adventure should be more fun than their mindless wandering around.
But if your players do hunt for XP, then you can just keep throwing low level encounters at them that will suck up game time and reward them with little XP for it.
You can also give out bonus adventure completion XP which might keep them motivated. I give out bonus XP for PCs completing an adventure in our game. Not really to keep them motivated; it's more a reward for a job well done.
As long as it is entertaining or helpful to read, I don't mindOryan77, not much for me to add here for you, but I like the replies so far! I like typing sometimes too![]()

Last edited: