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How Do You Tell a Group: "Maybe This Isn't for Us?"
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<blockquote data-quote="BookTenTiger" data-source="post: 8568706" data-attributes="member: 6685541"><p>It sounds like this would be a good opportunity for a Session 0 Part 2. As a group, you can review what your goals were with switching to this campaign, talk honestly about if the campaign is meeting those goals, and decide on next steps.</p><p></p><p>In my long-running group, we did this a number of times, and it always led to good results, like:</p><p></p><p>* Changing our urban fantasy / sci fi game to a Guardians of the Galaxy style space adventure...</p><p></p><p>* Wrapping up said campaign early with a final Fiasco game...</p><p></p><p>* Shifting our 5e D&D game to end at Level 10 instead of 20...</p><p></p><p>* Changing a major plot element of the 5e game to avoid adding racism to the game...</p><p></p><p>All in all, having occasional sessions devoting to the direction of the campaign really helped our group have consistent fun.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8568706, member: 6685541"] It sounds like this would be a good opportunity for a Session 0 Part 2. As a group, you can review what your goals were with switching to this campaign, talk honestly about if the campaign is meeting those goals, and decide on next steps. In my long-running group, we did this a number of times, and it always led to good results, like: * Changing our urban fantasy / sci fi game to a Guardians of the Galaxy style space adventure... * Wrapping up said campaign early with a final Fiasco game... * Shifting our 5e D&D game to end at Level 10 instead of 20... * Changing a major plot element of the 5e game to avoid adding racism to the game... All in all, having occasional sessions devoting to the direction of the campaign really helped our group have consistent fun. [/QUOTE]
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How Do You Tell a Group: "Maybe This Isn't for Us?"
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