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How Do You Tell a Group: "Maybe This Isn't for Us?"
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<blockquote data-quote="payn" data-source="post: 8568710" data-attributes="member: 90374"><p>Thats a tough cycle to be in. If the game never clicks and starts working, you gotta wonder if its worth going against the stream? </p><p></p><p>This sounds like the group is pretty casual. The type that likes having a character sheet with stuff that tells them what to do. That or they dont like being proactive and prefer to be reactive. Putting a lot of decisions and agency in their hands sounds like a tough proposition. </p><p></p><p>Are they saying they want to stop? If no, I'd ask directly if they do. Are the complaints growing pains as they branch into the unknown? If yes, Id give them time to move into it. Adapt the game and story as best you can. Might be extra work for you as GM, but the players will appreciate it. </p><p></p><p>Sometimes, as GM I have an idea for a game I really want to run. I don't always have the right group to run it tho. To find out, I usually start slow and small and work up to something bigger. That way, everybody finds out something about their playstyle and group. When you are ready you can launch the big game. The one shot is very underrated. </p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="payn, post: 8568710, member: 90374"] Thats a tough cycle to be in. If the game never clicks and starts working, you gotta wonder if its worth going against the stream? This sounds like the group is pretty casual. The type that likes having a character sheet with stuff that tells them what to do. That or they dont like being proactive and prefer to be reactive. Putting a lot of decisions and agency in their hands sounds like a tough proposition. Are they saying they want to stop? If no, I'd ask directly if they do. Are the complaints growing pains as they branch into the unknown? If yes, Id give them time to move into it. Adapt the game and story as best you can. Might be extra work for you as GM, but the players will appreciate it. Sometimes, as GM I have an idea for a game I really want to run. I don't always have the right group to run it tho. To find out, I usually start slow and small and work up to something bigger. That way, everybody finds out something about their playstyle and group. When you are ready you can launch the big game. The one shot is very underrated. Hope that helps. [/QUOTE]
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