Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Do You Tell a Group: "Maybe This Isn't for Us?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 8569934" data-attributes="member: 42040"><p>In previous sessions I've let the characters push combats, starting fights when they weren't necessary or pursuing enemies who were already retreating in hopes of getting loot. They are newer players to RPGs in general, with most of their experience being in 5e, so I understand the disconnect between the system's expectations and what they want to do. Even though at Session Zero I tried to explain this to them, I think they had to see it in action.</p><p>The guy who pressed the fight for the loot was debilitated for the duration of his time in the campaign, which ended a few sessions later when he got a headshot from a crossbow bolt. </p><p>I've tried to be reassuring that even if they "only gather information" in a session, that is progress when you're running an urban investigation adventure. But they are bored, they want to pick fights, they are overwhelmed with the number of people involved and how to deal with the authorities or nobles. </p><p>I just think we're going to keep having a bad time, knowing what the adventure has in store. It's not like it's going to turn into an action-packed adventure - the system can't handle it. </p><p>As far as "sidelining the story" is concerned, as I've tried to tell them, the story will happen. If the party can't stop it, it will happen. The party can go do whatever they want, but time marches on. And the focus can be on what the characters do.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8569934, member: 42040"] In previous sessions I've let the characters push combats, starting fights when they weren't necessary or pursuing enemies who were already retreating in hopes of getting loot. They are newer players to RPGs in general, with most of their experience being in 5e, so I understand the disconnect between the system's expectations and what they want to do. Even though at Session Zero I tried to explain this to them, I think they had to see it in action. The guy who pressed the fight for the loot was debilitated for the duration of his time in the campaign, which ended a few sessions later when he got a headshot from a crossbow bolt. I've tried to be reassuring that even if they "only gather information" in a session, that is progress when you're running an urban investigation adventure. But they are bored, they want to pick fights, they are overwhelmed with the number of people involved and how to deal with the authorities or nobles. I just think we're going to keep having a bad time, knowing what the adventure has in store. It's not like it's going to turn into an action-packed adventure - the system can't handle it. As far as "sidelining the story" is concerned, as I've tried to tell them, the story will happen. If the party can't stop it, it will happen. The party can go do whatever they want, but time marches on. And the focus can be on what the characters do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Tell a Group: "Maybe This Isn't for Us?"
Top