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How Do You Tell a Group: "Maybe This Isn't for Us?"
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<blockquote data-quote="Blue" data-source="post: 8570450" data-attributes="member: 20564"><p>I hear that. A few sessions back in a campaign I'm running the party had to decide to try get popular support to overthrow a duke, or just to go for the kill. They are agents of the empire the duke is part of, so they are adverse to killing random citizens doing their job - there's no "the duke is against us so his guards are evil", and they had already been admonished once by the disposed child-empress they are trying to get back on her throne that "regicide is not a habit we wish to encourage". But the duke himself is worth killing. Either way, they decided to go the politics and intrigue route.</p><p></p><p>That said, they spent their time heading there hiding and doing everything to get to the capital unseen, leaving very little effort on drumming up support. And that ended up being a discussion at the end of the session about if they still want these goals. They all agreed.</p><p></p><p>Fast forward two weeks, about to enter the capital, and one of the players suddenly is like "we should deal with these zombie outbreaks to drum up support", and the whole session took a hard left to zombie hunting and exterminating. (Well, it's a zombie plague - these were actually CR 5 Spawn of Kyuss reflavored to be "Lair" outbreaks from an Oinoloth haven taken up residence in the area. The party at 8th thought zombies would be easy and were more than a bit surprised.)</p><p></p><p>They intellectually want to have meaty intrigue. But the emotional call of an uncomplicated game where they just kill things is strong.</p></blockquote><p></p>
[QUOTE="Blue, post: 8570450, member: 20564"] I hear that. A few sessions back in a campaign I'm running the party had to decide to try get popular support to overthrow a duke, or just to go for the kill. They are agents of the empire the duke is part of, so they are adverse to killing random citizens doing their job - there's no "the duke is against us so his guards are evil", and they had already been admonished once by the disposed child-empress they are trying to get back on her throne that "regicide is not a habit we wish to encourage". But the duke himself is worth killing. Either way, they decided to go the politics and intrigue route. That said, they spent their time heading there hiding and doing everything to get to the capital unseen, leaving very little effort on drumming up support. And that ended up being a discussion at the end of the session about if they still want these goals. They all agreed. Fast forward two weeks, about to enter the capital, and one of the players suddenly is like "we should deal with these zombie outbreaks to drum up support", and the whole session took a hard left to zombie hunting and exterminating. (Well, it's a zombie plague - these were actually CR 5 Spawn of Kyuss reflavored to be "Lair" outbreaks from an Oinoloth haven taken up residence in the area. The party at 8th thought zombies would be easy and were more than a bit surprised.) They intellectually want to have meaty intrigue. But the emotional call of an uncomplicated game where they just kill things is strong. [/QUOTE]
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