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How Do You Tell a Group: "Maybe This Isn't for Us?"
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<blockquote data-quote="Retreater" data-source="post: 8573503" data-attributes="member: 42040"><p>I'll put the inciting event in spoiler tags. And also describe how it went wrong for our group.</p><p></p><p>[SPOILER]So the party is likely destitute at the start of the campaign. While heading south to the "big city" they come across a merchant wagon that has been attacked by corrupted bandits. After driving off the bandits the party discovers one of the dead merchants is a spitting image of a member of the party - like, unnaturally so. That deceased traveler is heir to a massive fortune in a nearby city. So it's assumed that the party will a) want the inheritance and go to claim it; or b) be driven to investigate this supernatural resemblance - is it a doppelganger or something? </p><p>The party quickly learns, even if they don't go to follow up on the inheritance, that this dead man had enemies. And they're the enemies of the party too because of the mistaken identity. This gets the party embroiled in a conspiracy stretching across the Empire involving the Chaos cults.</p><p>So in my group, the player who had the character with the mistaken identity quickly decided his character wasn't "fun" and not optimized for combat. He had the character leave the party so he could bring in a knight with good stats and great armor. Three out of four players switched characters at that moment, so there's only one character in the party who still has any connection with the inciting event. </p><p>In our case, there's really no reason to be involved, with the exception of being adventurers - which is sort of not the theme of Warhammer. [/SPOILER]</p></blockquote><p></p>
[QUOTE="Retreater, post: 8573503, member: 42040"] I'll put the inciting event in spoiler tags. And also describe how it went wrong for our group. [SPOILER]So the party is likely destitute at the start of the campaign. While heading south to the "big city" they come across a merchant wagon that has been attacked by corrupted bandits. After driving off the bandits the party discovers one of the dead merchants is a spitting image of a member of the party - like, unnaturally so. That deceased traveler is heir to a massive fortune in a nearby city. So it's assumed that the party will a) want the inheritance and go to claim it; or b) be driven to investigate this supernatural resemblance - is it a doppelganger or something? The party quickly learns, even if they don't go to follow up on the inheritance, that this dead man had enemies. And they're the enemies of the party too because of the mistaken identity. This gets the party embroiled in a conspiracy stretching across the Empire involving the Chaos cults. So in my group, the player who had the character with the mistaken identity quickly decided his character wasn't "fun" and not optimized for combat. He had the character leave the party so he could bring in a knight with good stats and great armor. Three out of four players switched characters at that moment, so there's only one character in the party who still has any connection with the inciting event. In our case, there's really no reason to be involved, with the exception of being adventurers - which is sort of not the theme of Warhammer. [/SPOILER] [/QUOTE]
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