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How Do You Tell a Group: "Maybe This Isn't for Us?"
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<blockquote data-quote="UngainlyTitan" data-source="post: 8573829" data-attributes="member: 28487"><p>OK if that happened with my group I would have asked someone to step up and take the role of the Lookalike/Protagonist and if no one wanted to I would ask why? it is the driving force of the investigation.</p><p>If they wanted to continue, have them come up with reasons to follow the adventure.</p><p>I think that in this case the players are being a bit unfair. If one agrees to a campaign one has to accept the premises of the campaign and in my opinion there is an obligation to play the adventure the DM has prepared or politely tell the DM so and find another game.</p><p>You are entitled to some fun also and have no obligation to faff about to discover what they find fun.</p><p></p><p>They should straight up tell you what they like in a game and you tell them what you are comfortable with and see if you can meet in the middle.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8573829, member: 28487"] OK if that happened with my group I would have asked someone to step up and take the role of the Lookalike/Protagonist and if no one wanted to I would ask why? it is the driving force of the investigation. If they wanted to continue, have them come up with reasons to follow the adventure. I think that in this case the players are being a bit unfair. If one agrees to a campaign one has to accept the premises of the campaign and in my opinion there is an obligation to play the adventure the DM has prepared or politely tell the DM so and find another game. You are entitled to some fun also and have no obligation to faff about to discover what they find fun. They should straight up tell you what they like in a game and you tell them what you are comfortable with and see if you can meet in the middle. [/QUOTE]
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How Do You Tell a Group: "Maybe This Isn't for Us?"
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