RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
Originally posted by areleth:
This thread is inspired by a question Mutedfaithe asked in the Q&A thread, namely, which Intelligence Agency is the 'best' in Eberron, and since that is a rather variable term, Mutedfaithe went on to ask more specifically which intelligence group is better at what. So I'd like to ask the rest of you, what are your thoughts on the various intelligence organizations of Eberron? Who has the best assassins, the best intelligence gathering ability, the most capable field agents? Which group is employing an army of Jason Bournes, and which is using James Bond? And if agents from these various organizations meet in a dark alley, assuming equal level (so to speak), who do you think is going to walk out of that alley alive?
Groups like the Lords of Dust and the Dreaming Dark are not really counted in this, because I believe the question was more directed at a national level. While organizations like the DD and LoD are undoubtedly extremely good with intelligence work, this is more about organizations the PCs can work with. Or I think that was the original intent of Mutedfaithe's post, sorry if I misinterpreted Muted.
So, for my money, I peg the Trust as the most subtle out of them, they don't want people to know that they were involved with a situation. They use a very light touch in dealing with problems, because they don't want to be pulled into direct confrontation with others. They'd much prefer to empower others to do their work for them, and if they have to get their hands dirty, do it as impersonally as possible, using poisonings and 'accidents' to deal with antagonistic parties. In this way, I liken the Trust to the CIA in the Cold War. The don't directly confront problems, rather, they seek to destabilize enemy power groups and empower others to fight their battles for them. Also, they're keeping tabs on everyone, and probably killed the leaders of their own government. Just sayin. (Just kidding, please don't eliminate me, Hypothetically Impulsive CIA Eliminator Guy.)
The Brelish Dark Lanterns, comparatively, are more like the KGB. Extremely violent, dangerous people who just kill the crap out of people causing problems. I tend to think of the Dark Lanterns as the Jason Bournes of the Five Nations, being some of the most dangerous individual agents, and much more direct than the Trust when dealing with problems. Dark Lanterns aren't quite so interested in subtlety, so much as making sure the mission is a success. To this end they aren't manipulators, by and large, but they are very effective at countering the activities of other intelligence groups, which is part of the reason Breland holds such an edge in intelligence affairs: their agents excel at finding and killing other spies and saboteurs, leading to them having the advantage through denial of information to other parties. In my Eberron, this has led to them lacking an extensive network in outside Breland, relying on the Trust and House Phiarlan to supplement their external intelligence gathering efforts.
If the Dark Lanterns are the Jason Bournes of Eberron, then I like to think of the Royal Eyes as the James Bonds. Relying much more on social grace and manipulations, taking a page of the Trust's book, Royal Eyes agents are not quite so individually capable as Dark Lanterns, but they have a knack for convincing others to reveal more than they intend. In my Eberron, the Royal Eyes are often Bards and Rogues with high charisma, and given that its Aundair, they make more use of magical surveillance and gadgets than any other intelligence agency. Their weakness comes more from their inability to specifically act on the information they acquire, being more at home in social galas than chasing down informants through the slums and stabbing people to death. Their information gathering also tends towards understanding what other governments are up to, rather than what the more subtle power groups of the continent are planning.
Since I play Mass Effect a lot, I really like to compare the Phiarlan (and to a lesser extent, the Thuranni) to the Shadow Broker. An intelligence organization independent of of organized governments, that acts as a neutral party for acquiring information, which ultimately doesn't help any organization but itself. To elaborate, in Mass Effect, there is an individual named the Shadow Broker who runs a very effective intelligence outfit that sells information to individuals and governments. However, the Shadow Broker never gives enough information to one government that they'd have a true advantage over the other governments of the galaxy, instead forcing all of them to use the Shadow Broker's information to 'break even', so to speak. Which is how I like to run Phiarlan, they are the best intelligence gathering organization on Khorvaire, but they don't use it to topple nations, they use it to convince those nations to employ their services so they won't fall behind. So, the individual agents of Phiarlan do not really have combat expertise on the level of the Dark Lanterns or Emerald Claw, but they'll find out what you know and then sell it back to you. The Thuranni are a bit different, because while they do have their own intelligence network and act like a 'Shadow Broker' themselves, they are more often employed to counter the activities of Phiarlan agents. Thuranni find out what the Phiarlan know, and if possible eliminate whoever has that information for you. Given their bent toward assassinations, I typically have the Thuranni being more dangerous as individuals, but a bit poor at gathering information without others knowing that their information has been compromised. When the Phiarlan steal a secret, its likely you'll never know until they sell it to your enemies.
For those that don't know about them, the Shaarat'Khesh (Goblin, means Silent Blades, or Knives depending on where you're reading about it) are a Dhakaani clan of Goblin assassins and spies, that are employed by other Dhakaani clans as mercenaries, largely filling the intelligence gathering role among the Goblinoids. They are completely impartial, even fighting each other if they've been hired on different sides of a conflict, and in my Eberron they are the deadliest assassins in Khorvaire. When it comes to intelligence gathering, however, they aren't really up to the same standard as the Trust and Dark Lanterns when acting in the Five Nations. While they are probably the absolute best at stealthy infiltration, they lack an understanding of where to actually look for information. Also, in direct combat, I generally have the Shaarat'Khesh come up lacking. Their immediate instinct is to find cover and take to the shadows, striking when their opponent is unaware. So while they may not be able to kill a Dark Lantern in a sword fight, it only takes them a blink of an eye to disappear, and if you are unaware of a Shaarat'Khesh with his blade drawn, then you are seconds away from death.
There are other organizations to discuss, like the Emerald Claw and Daask, but I haven't really got any thoughts on those yet. Still, if anyone has suggestions about those groups or something like the Valenar's intelligence efforts then that'd be super cool. Also, all of that obviously comes with the caveat that its just how I like to run with them, and even if I'd suggest that the Trust avoids direct conflict, that doesn't mean I think they're all pathetic in a fight. Just usually better off staying out of it.
Otherwise, how do you portray the various intelligence agencies in your games?
Oh yeah, my money's on the Dark Lantern to win the alley fight. Or the Shaarat'Khesh, like a tiny Bruce Lee that throws knives. Either one really.
This thread is inspired by a question Mutedfaithe asked in the Q&A thread, namely, which Intelligence Agency is the 'best' in Eberron, and since that is a rather variable term, Mutedfaithe went on to ask more specifically which intelligence group is better at what. So I'd like to ask the rest of you, what are your thoughts on the various intelligence organizations of Eberron? Who has the best assassins, the best intelligence gathering ability, the most capable field agents? Which group is employing an army of Jason Bournes, and which is using James Bond? And if agents from these various organizations meet in a dark alley, assuming equal level (so to speak), who do you think is going to walk out of that alley alive?
Groups like the Lords of Dust and the Dreaming Dark are not really counted in this, because I believe the question was more directed at a national level. While organizations like the DD and LoD are undoubtedly extremely good with intelligence work, this is more about organizations the PCs can work with. Or I think that was the original intent of Mutedfaithe's post, sorry if I misinterpreted Muted.
So, for my money, I peg the Trust as the most subtle out of them, they don't want people to know that they were involved with a situation. They use a very light touch in dealing with problems, because they don't want to be pulled into direct confrontation with others. They'd much prefer to empower others to do their work for them, and if they have to get their hands dirty, do it as impersonally as possible, using poisonings and 'accidents' to deal with antagonistic parties. In this way, I liken the Trust to the CIA in the Cold War. The don't directly confront problems, rather, they seek to destabilize enemy power groups and empower others to fight their battles for them. Also, they're keeping tabs on everyone, and probably killed the leaders of their own government. Just sayin. (Just kidding, please don't eliminate me, Hypothetically Impulsive CIA Eliminator Guy.)
The Brelish Dark Lanterns, comparatively, are more like the KGB. Extremely violent, dangerous people who just kill the crap out of people causing problems. I tend to think of the Dark Lanterns as the Jason Bournes of the Five Nations, being some of the most dangerous individual agents, and much more direct than the Trust when dealing with problems. Dark Lanterns aren't quite so interested in subtlety, so much as making sure the mission is a success. To this end they aren't manipulators, by and large, but they are very effective at countering the activities of other intelligence groups, which is part of the reason Breland holds such an edge in intelligence affairs: their agents excel at finding and killing other spies and saboteurs, leading to them having the advantage through denial of information to other parties. In my Eberron, this has led to them lacking an extensive network in outside Breland, relying on the Trust and House Phiarlan to supplement their external intelligence gathering efforts.
If the Dark Lanterns are the Jason Bournes of Eberron, then I like to think of the Royal Eyes as the James Bonds. Relying much more on social grace and manipulations, taking a page of the Trust's book, Royal Eyes agents are not quite so individually capable as Dark Lanterns, but they have a knack for convincing others to reveal more than they intend. In my Eberron, the Royal Eyes are often Bards and Rogues with high charisma, and given that its Aundair, they make more use of magical surveillance and gadgets than any other intelligence agency. Their weakness comes more from their inability to specifically act on the information they acquire, being more at home in social galas than chasing down informants through the slums and stabbing people to death. Their information gathering also tends towards understanding what other governments are up to, rather than what the more subtle power groups of the continent are planning.
Since I play Mass Effect a lot, I really like to compare the Phiarlan (and to a lesser extent, the Thuranni) to the Shadow Broker. An intelligence organization independent of of organized governments, that acts as a neutral party for acquiring information, which ultimately doesn't help any organization but itself. To elaborate, in Mass Effect, there is an individual named the Shadow Broker who runs a very effective intelligence outfit that sells information to individuals and governments. However, the Shadow Broker never gives enough information to one government that they'd have a true advantage over the other governments of the galaxy, instead forcing all of them to use the Shadow Broker's information to 'break even', so to speak. Which is how I like to run Phiarlan, they are the best intelligence gathering organization on Khorvaire, but they don't use it to topple nations, they use it to convince those nations to employ their services so they won't fall behind. So, the individual agents of Phiarlan do not really have combat expertise on the level of the Dark Lanterns or Emerald Claw, but they'll find out what you know and then sell it back to you. The Thuranni are a bit different, because while they do have their own intelligence network and act like a 'Shadow Broker' themselves, they are more often employed to counter the activities of Phiarlan agents. Thuranni find out what the Phiarlan know, and if possible eliminate whoever has that information for you. Given their bent toward assassinations, I typically have the Thuranni being more dangerous as individuals, but a bit poor at gathering information without others knowing that their information has been compromised. When the Phiarlan steal a secret, its likely you'll never know until they sell it to your enemies.
For those that don't know about them, the Shaarat'Khesh (Goblin, means Silent Blades, or Knives depending on where you're reading about it) are a Dhakaani clan of Goblin assassins and spies, that are employed by other Dhakaani clans as mercenaries, largely filling the intelligence gathering role among the Goblinoids. They are completely impartial, even fighting each other if they've been hired on different sides of a conflict, and in my Eberron they are the deadliest assassins in Khorvaire. When it comes to intelligence gathering, however, they aren't really up to the same standard as the Trust and Dark Lanterns when acting in the Five Nations. While they are probably the absolute best at stealthy infiltration, they lack an understanding of where to actually look for information. Also, in direct combat, I generally have the Shaarat'Khesh come up lacking. Their immediate instinct is to find cover and take to the shadows, striking when their opponent is unaware. So while they may not be able to kill a Dark Lantern in a sword fight, it only takes them a blink of an eye to disappear, and if you are unaware of a Shaarat'Khesh with his blade drawn, then you are seconds away from death.
There are other organizations to discuss, like the Emerald Claw and Daask, but I haven't really got any thoughts on those yet. Still, if anyone has suggestions about those groups or something like the Valenar's intelligence efforts then that'd be super cool. Also, all of that obviously comes with the caveat that its just how I like to run with them, and even if I'd suggest that the Trust avoids direct conflict, that doesn't mean I think they're all pathetic in a fight. Just usually better off staying out of it.
Otherwise, how do you portray the various intelligence agencies in your games?
Oh yeah, my money's on the Dark Lantern to win the alley fight. Or the Shaarat'Khesh, like a tiny Bruce Lee that throws knives. Either one really.