how do you work out the assassin's spell list?

Drakmar

Explorer
the DMG indicates that the Assassin prepares and casts spells as per a Wizard. However it does not seem to indicate how the get those spells into their spellbook.

do they:
a) get the same number of spells as they can cast per day?
b) learn them in the same way as a wizard...ie they get 3 first level and 1 for each intelligence bonus point?
3) neither.. the DM just randomly assigns them whatever he feels like?
4) he only gets what the teacher is willing to give him...and has to roll to learn on each one?

thank you in advance for your help.
 

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I'd go for the fourth. He has to
1.buy scrolls
2.take a spellbook from a wizard (in which way is up to....his profession! :) )
3.find a mentor in his guild that teaches him some spells (after all the idea of a fixed list is justifiable only if we think of something like this, otherwise what other facts could restrain an assassin to get other spells?)
 

Personally I think it should be option 2. They learn and cast spells like the wizard, so they should aquire spells like the Wizard.
 

personally as a DM I would play it like this

I would make him have to convince his mentor (which all Assassin's need) to give him various spells.. ie.. rather than being paid for a hit in gold.. he would get..um..detect poison....And I would also trash the whole spellbook think and replace it with some other medium.. for example specially prepared fimur bones which have the spell craved into them in the Assassins Guild's secret language... this would sort of limit how they can learn them.

however.. since in the game where I am about to become an assassin (I hope) I am not the DM...I am trying to find out viewpoints that I can offer my DM... a resonable man...(I hope ;-)
 

Crothian said:
Personally I think it should be option 2. They learn and cast spells like the wizard, so they should aquire spells like the Wizard.

The only problem is.... they're not wizard.
.
.
.
.
They're assassin. People that are specializing in something where magic is just a side help to their work... If you want to give them a couple of spells just to show that they've finished their training with success (becoming actually assassins) give them 1 spell +1 for half their intelligence bonus rounded down.
 

Steven McRownt said:


The only problem is.... they're not wizard.
.
.
.
.
They're assassin. People that are specializing in something where magic is just a side help to their work... If you want to give them a couple of spells just to show that they've finished their training with success (becoming actually assassins) give them 1 spell +1 for half their intelligence bonus rounded down.

There are only 3 ways to get spells. Divine casters get access to all the spells they can cast. Arcane either learn limited spells if they cast spontasiously, or they use a spellbook and learn like a wizard.
 

Crothian said:
They learn and cast spells like the wizard, so they should aquire spells like the Wizard.

Crothian said:
There are only 3 ways to get spells. Divine casters get access to all the spells they can cast. Arcane either learn limited spells if they cast spontasiously, or they use a spellbook and learn like a wizard.

I'll second that. Nah. Hell with it. I'll third and fourth it as well. :D
 

Except unlike a wizard they have a very strictly limited spellbook. All the minus' to being a wizard with none of the benefits. If any of my players wanted to be one i;d let em cast on the fly like bards.
 

Roland Delacroix said:
Except unlike a wizard they have a very strictly limited spellbook. All the minus' to being a wizard with none of the benefits. If any of my players wanted to be one i;d let em cast on the fly like bards.

Then it might be simpler if you just force them to take the Bard class. Of course, that's just my opinion, I could be wrong. ;)
 

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