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<blockquote data-quote="iserith" data-source="post: 6835151" data-attributes="member: 97077"><p>"Roleplaying is, literally, the act of playing out a role. In this case, it’s <em>you </em>as a player determining how your character thinks, acts, and talks." (Basic Rules, page 66.)</p><p></p><p>For their part in the game, "The players describe what they want to do." (Basic Rules, page 3.) After that, the DM decides whether or not some kind of check is appropriate to determine an outcome, then narrates the result of the adventurers' actions. (Also on page 3 of the Basic Rules.)</p><p></p><p>So in my view you describe your action and wait for the DM to ask you to roll or not, then after the DM narrates a result and any change in the environment, you describe your action again (when appropriate). This loop continues throughout play. For example:</p><p></p><p><strong>DM:</strong> The orc rushes down the hill toward you, raising its greataxe in preparation for a savage strike. What do you do?</p><p><strong>Player:</strong> I raise my shield, grip the hilt of my sword, and meet him halfway with an attack of my own!</p><p><strong>DM:</strong> Okay, let's see an attack roll against AC 13.</p><p><strong>Player:</strong> *rolls* 18!</p><p><strong>DM:</strong> Your attack is successful as you get past the orc's defenses - damage roll please.</p><p><strong>Player:</strong> *rolls* 9.</p><p><strong>DM:</strong> The orc's stops its charge and staggers for a moment before howling furiously. "Is that the best you can do?!" it shouts as it swings its axe in a wide arc...</p><p></p><p>Or</p><p></p><p><strong>DM:</strong> The chamber appears to be empty except for broken furniture laying in a precarious wooden heap its center. Dust and cobwebs cover everything. You see no other doors. What do you do?</p><p><strong>Player:</strong> I search the pile of broken furniture to see if there is anything of value hidden within.</p><p><strong>DM:</strong> How long do you want to take doing that?</p><p><strong>Player:</strong> It's a quick search. I know there are wandering monsters in this area, so I don't want to take a lot of time or make noise.</p><p><strong>DM:</strong> Okay, let's see a Wisdom check.</p><p><strong>Player:</strong> I'm trained in Perception. Does it apply?</p><p><strong>DM:</strong> Yes.</p><p><strong>Player:</strong> *rolls* 13.</p><p><strong>DM:</strong> You spot something metallic under the pile of broken furniture, but it's hard to reach and wedged in there tight. What do you do?</p><p></p><p>And so on.</p></blockquote><p></p>
[QUOTE="iserith, post: 6835151, member: 97077"] "Roleplaying is, literally, the act of playing out a role. In this case, it’s [I]you [/I]as a player determining how your character thinks, acts, and talks." (Basic Rules, page 66.) For their part in the game, "The players describe what they want to do." (Basic Rules, page 3.) After that, the DM decides whether or not some kind of check is appropriate to determine an outcome, then narrates the result of the adventurers' actions. (Also on page 3 of the Basic Rules.) So in my view you describe your action and wait for the DM to ask you to roll or not, then after the DM narrates a result and any change in the environment, you describe your action again (when appropriate). This loop continues throughout play. For example: [B]DM:[/B] The orc rushes down the hill toward you, raising its greataxe in preparation for a savage strike. What do you do? [B]Player:[/B] I raise my shield, grip the hilt of my sword, and meet him halfway with an attack of my own! [B]DM:[/B] Okay, let's see an attack roll against AC 13. [B]Player:[/B] *rolls* 18! [B]DM:[/B] Your attack is successful as you get past the orc's defenses - damage roll please. [B]Player:[/B] *rolls* 9. [B]DM:[/B] The orc's stops its charge and staggers for a moment before howling furiously. "Is that the best you can do?!" it shouts as it swings its axe in a wide arc... Or [B]DM:[/B] The chamber appears to be empty except for broken furniture laying in a precarious wooden heap its center. Dust and cobwebs cover everything. You see no other doors. What do you do? [B]Player:[/B] I search the pile of broken furniture to see if there is anything of value hidden within. [B]DM:[/B] How long do you want to take doing that? [B]Player:[/B] It's a quick search. I know there are wandering monsters in this area, so I don't want to take a lot of time or make noise. [B]DM:[/B] Okay, let's see a Wisdom check. [B]Player:[/B] I'm trained in Perception. Does it apply? [B]DM:[/B] Yes. [B]Player:[/B] *rolls* 13. [B]DM:[/B] You spot something metallic under the pile of broken furniture, but it's hard to reach and wedged in there tight. What do you do? And so on. [/QUOTE]
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