So, I'm vacilating between two different character concepts right now, a monk and a paladin.
In considering the monk concept, it brings me to wonder how much of an asset this character will be. Here is what I consider:
He'll come in at lvl 7. My concept centers around a monk with a celestial bloodline, so he will be an aasimar, and I am most probably going to take the celestial bloodline feat from Races of Faerun, plus the other two that have it as prerequisites.
I'm also leaning towards the spring attack chain of feats. As a monk he'll never hit very hard anyway, so hit and run tactics seem very appropriate.
So....for those of you that have played monks or seen them well-played, what role did you take in the group, and how did you maximize it?
I can easily see how a monk, particularly with aasimar heritage (darkvision 60') and flight (celestial wings) could provide an excellent scout to the group, with saving throws and an armor class to help keep him alive, plus improved evasion, etc.
In combat, he wouldn't be terribly useful. Even assuming I put the 2nd highest stat in strength instead of dex (highest goes to wisdom I think), at lvl 6 he'd have something like +6/+3 for his melee attack bonus....+4/+4/+1 if he flurries, which equates to not hitting much at that level.
So, how did you do it differently? Thoughts, ideas and comments are very welcome. Lets discuss...
Skaros
In considering the monk concept, it brings me to wonder how much of an asset this character will be. Here is what I consider:
He'll come in at lvl 7. My concept centers around a monk with a celestial bloodline, so he will be an aasimar, and I am most probably going to take the celestial bloodline feat from Races of Faerun, plus the other two that have it as prerequisites.
I'm also leaning towards the spring attack chain of feats. As a monk he'll never hit very hard anyway, so hit and run tactics seem very appropriate.
So....for those of you that have played monks or seen them well-played, what role did you take in the group, and how did you maximize it?
I can easily see how a monk, particularly with aasimar heritage (darkvision 60') and flight (celestial wings) could provide an excellent scout to the group, with saving throws and an armor class to help keep him alive, plus improved evasion, etc.
In combat, he wouldn't be terribly useful. Even assuming I put the 2nd highest stat in strength instead of dex (highest goes to wisdom I think), at lvl 6 he'd have something like +6/+3 for his melee attack bonus....+4/+4/+1 if he flurries, which equates to not hitting much at that level.
So, how did you do it differently? Thoughts, ideas and comments are very welcome. Lets discuss...
Skaros