evilbob
Adventurer
A friend of mine is rolling up a level 10 druid, and I've never played one before... So, I have a general question for anyone who's ever played or run or seen a druid: how does wildshaping work? It seems dredfully unclear, especially since the description of the ability is contained in 3 places (wildshape, polymorph self, and alter self), some of which overwrite the others.
More specifically, I understand that you exchange your physical qualities for theirs, but you keep your own attack bonus? Does that mean you get your own number of attacks or theirs? And how do hit points work - do you take the animal/creature's hit die / hit points or do you use your own level for hit die and use the animal/creature's hit die TYPE or how in the world does that work? For example, if you're a level 10 druid and you become a dire lion, do you get 8 hit die's worth of HP or 10? And do you get 3 attacks (lion's) or 2 (yours)?
Also, you gain "extrodinary special attacks" - and if you take levels in the Complete Adventurer's Master of Many forms, you get "extrodinary special qualities" - and do either of these include feats or skill points that the creature has?
What about equipment? Do enhancement bonuses follow your new shape or is your equipment just absorbed and useless and that's it? And what is typically considered "absorbed" - does that include necklaces or rings or whatever? (I know there's an armor type and weapon type in Complete Adventurer that allows you to spend wildshapes to transform an armor along with you or shape a weapon, but aside from that...) If everything you're wearing always gets absorbed, then what equipment does a druid ever need? What is worth purchasing at all?
Thanks in advance for help with this amazingly confusing basic class...
More specifically, I understand that you exchange your physical qualities for theirs, but you keep your own attack bonus? Does that mean you get your own number of attacks or theirs? And how do hit points work - do you take the animal/creature's hit die / hit points or do you use your own level for hit die and use the animal/creature's hit die TYPE or how in the world does that work? For example, if you're a level 10 druid and you become a dire lion, do you get 8 hit die's worth of HP or 10? And do you get 3 attacks (lion's) or 2 (yours)?
Also, you gain "extrodinary special attacks" - and if you take levels in the Complete Adventurer's Master of Many forms, you get "extrodinary special qualities" - and do either of these include feats or skill points that the creature has?
What about equipment? Do enhancement bonuses follow your new shape or is your equipment just absorbed and useless and that's it? And what is typically considered "absorbed" - does that include necklaces or rings or whatever? (I know there's an armor type and weapon type in Complete Adventurer that allows you to spend wildshapes to transform an armor along with you or shape a weapon, but aside from that...) If everything you're wearing always gets absorbed, then what equipment does a druid ever need? What is worth purchasing at all?
Thanks in advance for help with this amazingly confusing basic class...