How does a farmer end up with a magic item?


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trancejeremy said:
And with magic items, they don't really rot like regular ones do. So they should sort of pile up over 1000s of years.

That's my excuse for why there are so many magic items in the world. Yes many get lost in various ways, but they always endup being found and placed back into the market place.
 

trancejeremy said:
And with magic items, they don't really rot like regular ones do. So they should sort of pile up over 1000s of years.
What, your druids don't support the bio-degradable weapon forging lobby?
 

Felix said:
What, your druids don't support the bio-degradable weapon forging lobby?

Makes me think of the first Discworld book and the not so subtle comparison between magic and nuclear energy present therein. Thaumic radiation anyone? :)
 

Quasqueton said:
What are some interesting anecdotes about PCs loosing magic items in your campaigns?

Well, the only magic items I can think of being loosed are arrows and bolts, and my players have never been keen on magic ammunition. :p

Sorry, couldn't help it. :D

I do remember one particularly high-powered game back in college.... Our party had managed to earn the emnity of the demon lord Kostchiche thanks to the Deck of Many Things, and he was leading an army straight to our doorstep (we had a keep, also courtesy of the Deck). This army had a giant magical cage which held nothing less than the tarrasque.

One night, the party snuck into the enemy's encampment and up to the cage, wherein the tarrasque was sleeping. The cage moved by means of levitation and had a control room on top of it, so we were going to steal the cage--and the tarrasque--and figure out a way to use it against our enemies. The paladin in the party had a mount that could fly thanks to some magic horseshoes, and so he was flying up to the top of the cage when, somehow, he managed to drop his Holy Avenger.

In the cage.

Hitting the tarrasque in the snout.

Waking it up, forcing us to fight it.

:confused: :confused: :confused: :confused:
 

AllisterH said:
You know, this is something that N.American gamers probably don't get. I remember a friend who had lived in the stereotypical small English town and mentioning how he and his mates while digging a new swimming hole had found artifacts that were from around the time of the Saxons migration to England.

Yet the thing that really shocked me was the blase way he mentioned everyone treated it. It was considered no big deal and didn't even make the front page of the county's paper apparently.

So true. My farming relatives in the US come across arrow heads but not much else.

It never hit home how long some places of the world have been settled until staying with some friends in Greece. I'm all excited about holding a piece of an ampitheater from 1000 BC, they could care less. In fact, hitting on an artifact is consider a major pain as the authorities are supposed to be notified so they can come out to see if an archeological dig is called for. Needless to say, they don't like that quick one room addition turning into a major dig site in their backyard. It seemed everyone had a piece of pottery around that was 2000+ years old, and it was no big deal.

A nice mind opening experience.
 


I enjoy playing the old modules with 3.x rules. My players are smart enough to realise that if i feel they have too many magical items something bad will happen. Therefore, my players take steps to regular dispose of excess magical items - that way they get to chose what they keep.

One time, In G1 - they befriended a Kobold in the dungeons beneath, and gave him a +2 sword, shield, and armor - lots of buff spells and had him challenge for the tribe leadership. They made him pledge his allegiance to their Flan tribe and their new young chief - Vecna.

Another time they gave a lot of low level magical items to a Gnome village, and taught them all evocation spells. The gnomes became a major military and economic force in the mountains nearby.

After G3 they also gave all the giant bane swords away to a village who the frost giants had been preying on.

I have other examples - I guess I am lucky that my players actually seem to create the world where commoners and kobolds have magic weapons.
 

Lord Zardoz said:
Or the farmer may be a former adventurer who decided to be a dirt farmer, and had his +5 Vorpal Longsword reforged into a +5 Vorpal Plowshare.

END COMMUNICATION


Owning a pair of +5 vorpal hedgeclippers would also be fun..
 

Rothe said:
So true. My farming relatives in the US come across arrow heads but not much else.


I've met similar people that unearthed civil war materials and were struck by the fact that no one that lived there cared in the least. :)
 

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