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How does Burning Wheel play?
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<blockquote data-quote="eyebeams" data-source="post: 4232406" data-attributes="member: 9225"><p>It plays pretty well, though there are some bumpy bits. </p><p></p><p>1) Let it Ride is a terrible rule that does the opposite of its declared purpose of protecting players because it makes awful rolls stick without giving players another chance, and the example tosses its intended applicability into doubt. We fixed this by putting it in the player's hands. They can choose a Let it Ride roll that is averaged with a control value equal to their average -1 (for reasons that are too complex to go into now, fixed values have certain advantages) or 1 (whichever is higher), or choose an unfixed roll that can be re-challenged.</p><p></p><p>2) The ranged combat system is too complex for what it does. Where scripted combat links complexity to a lot of interesting stuff, ranged combat was the groaner.</p><p></p><p>3) Chunks of character creation seem kind of filler-ish, but this is a more subjective judgment.</p><p></p><p>The game has a steep learning curve, which is not helped by nonstandard terms (using the word "exponent" to label a number that is not a mathematical exponent is the biggie) and a somewhat irritating, presumptuous authorial tone (no, you don't need to tell me what I *must* do, or provide icons to point it out). </p><p></p><p><strong>However (and really read this part):</strong> If you play with friends who'll take the time to pass the book around and don't find that sort of thing a momentum-killer, the discovery process is a whole lot of fun. When you treat the system as an object to be explored rather than something to help you convey a story according to a particular cadence, you find yourself trying out rules like cool bits of a toy. Fights remind me of watching how a turn-based computer game plays out, after you've laid down your plan. It definitely gets a thumbs up from me, though after running it a couple of times, I've decided it works better as a secondary resource or plugin for other games. I like fiddling with house rules, so it serves a very valuable role in my library even when I'm not running a full-blown game.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 4232406, member: 9225"] It plays pretty well, though there are some bumpy bits. 1) Let it Ride is a terrible rule that does the opposite of its declared purpose of protecting players because it makes awful rolls stick without giving players another chance, and the example tosses its intended applicability into doubt. We fixed this by putting it in the player's hands. They can choose a Let it Ride roll that is averaged with a control value equal to their average -1 (for reasons that are too complex to go into now, fixed values have certain advantages) or 1 (whichever is higher), or choose an unfixed roll that can be re-challenged. 2) The ranged combat system is too complex for what it does. Where scripted combat links complexity to a lot of interesting stuff, ranged combat was the groaner. 3) Chunks of character creation seem kind of filler-ish, but this is a more subjective judgment. The game has a steep learning curve, which is not helped by nonstandard terms (using the word "exponent" to label a number that is not a mathematical exponent is the biggie) and a somewhat irritating, presumptuous authorial tone (no, you don't need to tell me what I *must* do, or provide icons to point it out). [b]However (and really read this part):[/b] If you play with friends who'll take the time to pass the book around and don't find that sort of thing a momentum-killer, the discovery process is a whole lot of fun. When you treat the system as an object to be explored rather than something to help you convey a story according to a particular cadence, you find yourself trying out rules like cool bits of a toy. Fights remind me of watching how a turn-based computer game plays out, after you've laid down your plan. It definitely gets a thumbs up from me, though after running it a couple of times, I've decided it works better as a secondary resource or plugin for other games. I like fiddling with house rules, so it serves a very valuable role in my library even when I'm not running a full-blown game. [/QUOTE]
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