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How does Burning Wheel play?
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<blockquote data-quote="ghashsnaga" data-source="post: 4237181" data-attributes="member: 66933"><p>The scripting of Tests of Wills and Combat is an interesting idea, but does it work? For example, it seems like combat would be fairly slow, but brutal, graphic, interesting and short </p><p></p><p>Also, my normal group are (mostly) not "gamers" Is this the kind of game that would interest them, or is it more of a "gamers" game?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p><p>Hello,</p><p></p><p> First off i do play BW and I am not best buddies with Luke. I am just a guy in the SW. </p><p></p><p>BW is my main FRP system now. BW plays quite well. I will try to answer some of your questions as best I can. All references to page numbers are from BW Revised 1st printing. </p><p></p><p>Brief background: Currently I am running a Burning THAC0 which is classic AD&D adventures run using BW, no house rules, no fudging, just straight up BW. We will soon be switching back to our main game with is BW 2nd Age Middle Earth.</p><p></p><p>What do you mean by Tests of Will? Is this the Duel of Wits mechanic? </p><p></p><p>Combat: </p><p></p><p>There are two modes as I see it. If no Beliefs are on the line and it's something the characters aren't willing to die for then we use the Bloody Versus (pg. 140 BW FRS). This is quick and easy with some chance of getting hurt, also gains you a check towards advancement. </p><p></p><p>Example from play: The characters sneak up to the goblin outpost and seek to do in the goblin guards by sword. Intent: Kill the goblins Task: Using sharp and pointy things. Not much is at stake here so we go Bloody Versus</p><p></p><p>The second mode is Fight! (pgs 139-169). I've run fight a few times when Beliefs were one the line and violence was the choice. </p><p></p><p>Examples: In the Sword adventure , one on one with players, in the Middle Earth game, and in Burning THAC0. </p><p></p><p>Fight for the first time can be slow however if everyone at the table has had a chance to at last read through the rules it goes a little faster. Also laminated Fight! sheets and dry erase markers help too. Once everyone has a hang of what to do it rolls pretty smoothly. If I remember correctly Fight! is setup to simulate tactical choice/consequences and the chaos of battle. </p><p></p><p>As for your gaming group question. My group consists of people who are new to role playing games, old school gamers, and casual gamers. We sort of catch everyone here. My finacee who has never played an RPG game of any sort joined our group and with no prep from me was handling the rules (pgs 12-77) quite well. </p><p></p><p>General advice for what it is worth.</p><p>1) Check out <a href="http://www.burningwheel.org" target="_blank">www.burningwheel.org</a> the Forums and the Download section. Ask lots of questions!!!</p><p></p><p>2) Follow what the book says. Start playing with the rules from pgs 12-77. It's a great way to learn and loads of fun. </p><p></p><p>3) Maybe run Fight! one on one with another person so you both get the hang of it. DoW can be done with more so you can have an audience.</p><p></p><p>4) All the rules LIR, Say yes of roll, Task/Intent, etc.. are worked in to every aspect of the system. So be wary of reviewers who haven't played the game and are pointing to a single part taken out of context. </p><p></p><p>5) You have to make up your own mind if BW is a good fit for you. I hope this post has some place in that.</p><p></p><p>If you have any additional questions and would like some more examples from actual play I have a bunch. I took lots of notes including player comments, confusion, my own confusion , things we liked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ara</p><p>[/QUOTE]</p>
[QUOTE="ghashsnaga, post: 4237181, member: 66933"] The scripting of Tests of Wills and Combat is an interesting idea, but does it work? For example, it seems like combat would be fairly slow, but brutal, graphic, interesting and short Also, my normal group are (mostly) not "gamers" Is this the kind of game that would interest them, or is it more of a "gamers" game? :)[/QUOTE] Hello, First off i do play BW and I am not best buddies with Luke. I am just a guy in the SW. BW is my main FRP system now. BW plays quite well. I will try to answer some of your questions as best I can. All references to page numbers are from BW Revised 1st printing. Brief background: Currently I am running a Burning THAC0 which is classic AD&D adventures run using BW, no house rules, no fudging, just straight up BW. We will soon be switching back to our main game with is BW 2nd Age Middle Earth. What do you mean by Tests of Will? Is this the Duel of Wits mechanic? Combat: There are two modes as I see it. If no Beliefs are on the line and it's something the characters aren't willing to die for then we use the Bloody Versus (pg. 140 BW FRS). This is quick and easy with some chance of getting hurt, also gains you a check towards advancement. Example from play: The characters sneak up to the goblin outpost and seek to do in the goblin guards by sword. Intent: Kill the goblins Task: Using sharp and pointy things. Not much is at stake here so we go Bloody Versus The second mode is Fight! (pgs 139-169). I've run fight a few times when Beliefs were one the line and violence was the choice. Examples: In the Sword adventure , one on one with players, in the Middle Earth game, and in Burning THAC0. Fight for the first time can be slow however if everyone at the table has had a chance to at last read through the rules it goes a little faster. Also laminated Fight! sheets and dry erase markers help too. Once everyone has a hang of what to do it rolls pretty smoothly. If I remember correctly Fight! is setup to simulate tactical choice/consequences and the chaos of battle. As for your gaming group question. My group consists of people who are new to role playing games, old school gamers, and casual gamers. We sort of catch everyone here. My finacee who has never played an RPG game of any sort joined our group and with no prep from me was handling the rules (pgs 12-77) quite well. General advice for what it is worth. 1) Check out [url]www.burningwheel.org[/url] the Forums and the Download section. Ask lots of questions!!! 2) Follow what the book says. Start playing with the rules from pgs 12-77. It's a great way to learn and loads of fun. 3) Maybe run Fight! one on one with another person so you both get the hang of it. DoW can be done with more so you can have an audience. 4) All the rules LIR, Say yes of roll, Task/Intent, etc.. are worked in to every aspect of the system. So be wary of reviewers who haven't played the game and are pointing to a single part taken out of context. 5) You have to make up your own mind if BW is a good fit for you. I hope this post has some place in that. If you have any additional questions and would like some more examples from actual play I have a bunch. I took lots of notes including player comments, confusion, my own confusion , things we liked :) Ara [/QUOTE]
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