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How does Burning Wheel play?
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<blockquote data-quote="lukzu" data-source="post: 4237305" data-attributes="member: 34128"><p>Malcolm,</p><p></p><p>Tell us again about the bad math behind Let It Ride. I love that one!</p><p></p><p></p><p>And unsurprisingly, since we've been round this mulberry bush before, I think your interpretation of Let It Ride is off.</p><p></p><p>The first two paragraphs of page 35 state the rule for Let It Ride:</p><p></p><p>Everything else on page 35 and 36 is commentary. I agree that it's inflammatory commentary and muddles the issue. I wish I hadn't included it because it detracts from the importance and elegance of that simple rule.</p><p></p><p>I think the last sentence is key. In addition to the repeated use of the term <em>situation.</em></p><p></p><p>Let me use your horse trading noble as an example. </p><p></p><p><strong>What's the situation? </strong></p><p>Your group is in trouble and needs to get out of dodge quick. </p><p></p><p><strong>What's your intent?</strong></p><p>I want to convince the noble to lend me the horses.</p><p></p><p><strong>What's your task?</strong></p><p>Roleplay: "I'm glib. I praise his taste in all things equestrian as I impress upon him his noble obligations."</p><p></p><p>The GM sets an obstacle based on those factors then you test. </p><p>If you succeed, you get the horses. </p><p>If you fail, you don't.</p><p></p><p>If you succeed, you can also press your advantage and convince him to further equip your group for a long, fast and hard journey. That is well within the bounds of the situation happening in play.</p><p></p><p>You <em>cannot</em> convince him to give you his daughter's hand in marriage. That is a different situation. The change in situation is evident to anyone involved in the game play. i certainly hope it's evident in my example.</p><p></p><p></p><p>For us, this stuff is second nature. We rarely talk about these levels of play and execution. They come naturally. Distilling situations down to one or two rolls gives our games a nice pace. They get a bit of a gallop and a sweep. Time passes during play and we move from exciting challenge to daring exploit.</p><p></p><p>Your mileage may vary, of course.</p><p>-L</p></blockquote><p></p>
[QUOTE="lukzu, post: 4237305, member: 34128"] Malcolm, Tell us again about the bad math behind Let It Ride. I love that one! And unsurprisingly, since we've been round this mulberry bush before, I think your interpretation of Let It Ride is off. The first two paragraphs of page 35 state the rule for Let It Ride: Everything else on page 35 and 36 is commentary. I agree that it's inflammatory commentary and muddles the issue. I wish I hadn't included it because it detracts from the importance and elegance of that simple rule. I think the last sentence is key. In addition to the repeated use of the term [i]situation.[/i] Let me use your horse trading noble as an example. [b]What's the situation? [/b] Your group is in trouble and needs to get out of dodge quick. [b]What's your intent?[/b] I want to convince the noble to lend me the horses. [b]What's your task?[/b] Roleplay: "I'm glib. I praise his taste in all things equestrian as I impress upon him his noble obligations." The GM sets an obstacle based on those factors then you test. If you succeed, you get the horses. If you fail, you don't. If you succeed, you can also press your advantage and convince him to further equip your group for a long, fast and hard journey. That is well within the bounds of the situation happening in play. You [i]cannot[/i] convince him to give you his daughter's hand in marriage. That is a different situation. The change in situation is evident to anyone involved in the game play. i certainly hope it's evident in my example. For us, this stuff is second nature. We rarely talk about these levels of play and execution. They come naturally. Distilling situations down to one or two rolls gives our games a nice pace. They get a bit of a gallop and a sweep. Time passes during play and we move from exciting challenge to daring exploit. Your mileage may vary, of course. -L [/QUOTE]
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