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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How does Doomed work?
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<blockquote data-quote="The_Hanged_Man" data-source="post: 8450206" data-attributes="member: 52062"><p>Looking between the two definitions given for doomed below I'm a bit fuzzy on how it works exactly. First, I'm assuming that it triggers on 7 fatigue rather than 5 as the pg 450 definition suggests. My questions are:</p><p></p><p>1. If you are conscious does it do anything? Does healing magic work below 7th level as normal? From my reading it seems like it does not do anything at this point (aside the the other fatigued effects) until your 2d12 hours time is up.</p><p>2. If you are unconscious and dying does healing magic work as normal? Would a healing potion or other magic below 7th level that restores hit points prevent death saves? Does it make you conscious again? The sentence, "While the symptoms of a doomed creature’s injuries might be removed, only powerful spells such as regeneration or resurrection can spare it from death or restore it to life.", is rather ambiguous to me.</p><p>3. If you are unconscious and stable does it work any differently than if you were dying? Would healing magic be able to render you conscious?</p><p></p><p>As a suggestion these two definitions could probably be cleaned up and made consistent with each other in the text. Thanks!</p><p></p><p></p><p>Pg. 450</p><p>A doomed creature has sustained damage to their</p><p>body, mind, and spirit that puts it beyond the help</p><p>of normal recovery and lesser magic. While the</p><p>symptoms of a doomed creature’s injuries might be</p><p>removed, only powerful spells such as regeneration or</p><p>resurrection can spare it from death or restore it to life.</p><p>Suffering the effects of 5 or more levels of fatigue is</p><p>one way to become doomed; however at the Narrator’s</p><p>discretion a creature might become doomed</p><p>for any number of other reasons.</p><p></p><p>Pg 616</p><p>A doomed creature dies at a time determined</p><p>by the Narrator, or within 13 (2d12) hours.</p><p>• A doomed creature continues to be doomed</p><p>even after it dies. Magic equivalent to a</p><p>7th-level or higher spell can remove the</p><p>doomed condition (such as regenerate cast</p><p>on a living creature, resurrection, true</p><p>resurrection, or wish).</p></blockquote><p></p>
[QUOTE="The_Hanged_Man, post: 8450206, member: 52062"] Looking between the two definitions given for doomed below I'm a bit fuzzy on how it works exactly. First, I'm assuming that it triggers on 7 fatigue rather than 5 as the pg 450 definition suggests. My questions are: 1. If you are conscious does it do anything? Does healing magic work below 7th level as normal? From my reading it seems like it does not do anything at this point (aside the the other fatigued effects) until your 2d12 hours time is up. 2. If you are unconscious and dying does healing magic work as normal? Would a healing potion or other magic below 7th level that restores hit points prevent death saves? Does it make you conscious again? The sentence, "While the symptoms of a doomed creature’s injuries might be removed, only powerful spells such as regeneration or resurrection can spare it from death or restore it to life.", is rather ambiguous to me. 3. If you are unconscious and stable does it work any differently than if you were dying? Would healing magic be able to render you conscious? As a suggestion these two definitions could probably be cleaned up and made consistent with each other in the text. Thanks! Pg. 450 A doomed creature has sustained damage to their body, mind, and spirit that puts it beyond the help of normal recovery and lesser magic. While the symptoms of a doomed creature’s injuries might be removed, only powerful spells such as regeneration or resurrection can spare it from death or restore it to life. Suffering the effects of 5 or more levels of fatigue is one way to become doomed; however at the Narrator’s discretion a creature might become doomed for any number of other reasons. Pg 616 A doomed creature dies at a time determined by the Narrator, or within 13 (2d12) hours. • A doomed creature continues to be doomed even after it dies. Magic equivalent to a 7th-level or higher spell can remove the doomed condition (such as regenerate cast on a living creature, resurrection, true resurrection, or wish). [/QUOTE]
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How does Doomed work?
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