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<blockquote data-quote="der_kluge" data-source="post: 1126093" data-attributes="member: 945"><p>Minotaur characters possess the following racial traits.</p><p>+4 Str, +4 Con, -4 Int, -4 Cha</p><p>Medium size</p><p>A minotaur’s base speed is 30 feet.</p><p>Darkvision out to 60 feet.</p><p></p><p>Racial Hit Dice: A minotaur begins with two levels of monstrous humanoid, which provide 2d10 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +0, and Will +3. </p><p></p><p>Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to (2 + Int modifier) x 2. </p><p></p><p>Minotaurs have a +2 racial bonus on Search, Scent, and Listen checks.</p><p></p><p>Racial Feats: A minotaur’s monstrous humanoid levels give it one feat.</p><p></p><p>Weapon Proficiency: A minotaur is proficient with the greataxe and all simple</p><p>weapons.</p><p></p><p>+2 natural armor bonus.</p><p></p><p>Natural Weapons: Gore (1d8).</p><p></p><p>Powerful Charge (Ex): A minotaur typically begins a battle by charging at an</p><p>opponent, lowering its head to bring its mighty horns into play. In addition to</p><p>the normal benefits and hazards of a charge, this allows the beast to make a</p><p>single gore attack with a plus equal to his base attack bonus, +2 for charging</p><p>that deals 4d6(+any strength modifiers) points of damage.</p><p></p><p>Natural Cunning (Ex): Although minotaurs are not especially intelligent, they</p><p>possess innate cunning and logical ability. This gives them immunity to maze</p><p>spells, and prevents them from ever becoming lost.</p><p></p><p>Level adjustment +1.</p><p></p><p></p><p>This is what I sent to my player. This would give the minotaur an ECL +3, but then I further told him that he could drop the racial feat, the skill points, and the hit dice, and make it ECL +1, and start as a Barbarian8/Minotaur1.</p><p></p><p>I felt like this made it more in-line as a PC race. He further wanted to decrease the creature's eyesight. In his mind, minotaurs are horribly near-sighted, and have no proficiency with ranged weapons, and have a penalty to thrown weapons, and no bonus to search skills. I gave him a +2 to his Scent skill (house ruled new skill), and gave him a bonus blind-fight feat to make up for those sight penalties.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1126093, member: 945"] Minotaur characters possess the following racial traits. +4 Str, +4 Con, -4 Int, -4 Cha Medium size A minotaur’s base speed is 30 feet. Darkvision out to 60 feet. Racial Hit Dice: A minotaur begins with two levels of monstrous humanoid, which provide 2d10 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +0, and Will +3. Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to (2 + Int modifier) x 2. Minotaurs have a +2 racial bonus on Search, Scent, and Listen checks. Racial Feats: A minotaur’s monstrous humanoid levels give it one feat. Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons. +2 natural armor bonus. Natural Weapons: Gore (1d8). Powerful Charge (Ex): A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a plus equal to his base attack bonus, +2 for charging that deals 4d6(+any strength modifiers) points of damage. Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells, and prevents them from ever becoming lost. Level adjustment +1. This is what I sent to my player. This would give the minotaur an ECL +3, but then I further told him that he could drop the racial feat, the skill points, and the hit dice, and make it ECL +1, and start as a Barbarian8/Minotaur1. I felt like this made it more in-line as a PC race. He further wanted to decrease the creature's eyesight. In his mind, minotaurs are horribly near-sighted, and have no proficiency with ranged weapons, and have a penalty to thrown weapons, and no bonus to search skills. I gave him a +2 to his Scent skill (house ruled new skill), and gave him a bonus blind-fight feat to make up for those sight penalties. Thoughts? [/QUOTE]
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