Something::something
The Weave blah::blah
Yeah it seems to.me that most of the in-game "lore" regarding magic is specifically set up to discourage critical thinking.
I suppose critical thinking may have become unpopular. Certainly discussions of the relative merits of editions has toxified the on-line community in the past, harming the IP. So if WotC wants to avoid encouraging it's fans to think, it's understandable.
--what's so special about the way that spellcasters deliver spell components that prevents non-casters from being able to do it?
Class. Casters are simply superior to non-casters.
how is it that the only action that has no chance of user error is "casting a spell"?
There used to be restrictions on casting, but they were unpopular with casters, so they're gone.
--what makes one spell more difficult to cast than another (such that it cannot even be attempted at all until it can be executed with 100% effectivness), and how does that manifest in the fiction?
Level. Higher is better than lower.
Stuff like this would (IMO) help casters feel more physically tethered to the worlds they dwell in rather than just having a growing list of game mechanics they can take advantage of with near zero fictional justification.
Seriously, tho, and I think it's already been said. Past editions did offer in-world explanations. In 4e each source had a different rationalization (heroic effort, memorization, divine providence, etc) for why some of their abilities couldn't just be used every round; in 3.x spells were either
prepared (most of the spell cast in advance, then triggered when needed, thus each spell chosen in advance and gone once used)

or
spontaneous (cast improvisationally by sheer talent and innate power... said innate power being used up in some weird way that corresponded to slots?

); in the TSR era, spells were memorized (litterally the magic of the spell was impressed on your brain, like if you were trephenated, there'd be glowing runes in there) and when cast, that memory was lost, while the power of the spell came from another dimension of pure energy, which you exchanged for the material components of the spell (and/or the breath you exhaled) to maintain some sort of cosmological balance. (I am not making that last bit up, I swear.)