Lord Pendragon
First Post
Heyo folks! Nice to be back and see some of the familiar faces.
So here I am, starting to play 4th-edition. My character is a few sessions into 2nd-level, so we're only just starting. I'm playing a warlock, and I'm finding the tactical combat appealing. Slides, then short teleportation, then AoE...I see a progression that allows for some expanding tactical challenges.
However, as I leaf through the later abilities, I start to realize that, beyond slides, short teleports, and AoE...the game does not seem to offer anything new at mid- and high-levels. Instead, the numbers just get slightly bigger. A slightly longer slide. A slightly longer short-range teleport (or short-range fly). A slightly wider AoE. A couple additional damage dice.
What I'm asking is, is there something I'm not seeing on the printed page? Do mid- and high-level combat offer different and varied tactical challenges not seen in the low-level game? Or is the game, while interesting at low-levels, lacking depth?
3e introduced a lot of new aspects in the mid- and high-level games. Aerial/3d combats. Swarms of summoned creatures. Vision control combat (Darkvision versus invisibility versus Illusion). Even cross-dimensional combat. All of these things requiring new and unique strategic responses.
Reading over the later 4e abilities, that seems to be missing.
Am I wrong?
So here I am, starting to play 4th-edition. My character is a few sessions into 2nd-level, so we're only just starting. I'm playing a warlock, and I'm finding the tactical combat appealing. Slides, then short teleportation, then AoE...I see a progression that allows for some expanding tactical challenges.
However, as I leaf through the later abilities, I start to realize that, beyond slides, short teleports, and AoE...the game does not seem to offer anything new at mid- and high-levels. Instead, the numbers just get slightly bigger. A slightly longer slide. A slightly longer short-range teleport (or short-range fly). A slightly wider AoE. A couple additional damage dice.
What I'm asking is, is there something I'm not seeing on the printed page? Do mid- and high-level combat offer different and varied tactical challenges not seen in the low-level game? Or is the game, while interesting at low-levels, lacking depth?
3e introduced a lot of new aspects in the mid- and high-level games. Aerial/3d combats. Swarms of summoned creatures. Vision control combat (Darkvision versus invisibility versus Illusion). Even cross-dimensional combat. All of these things requiring new and unique strategic responses.
Reading over the later 4e abilities, that seems to be missing.
Am I wrong?