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Community
General Tabletop Discussion
*TTRPGs General
How does mid- and high-level play pan out in the new edition?
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<blockquote data-quote="Lord Pendragon" data-source="post: 4463262" data-attributes="member: 707"><p>Heyo folks! Nice to be back and see some of the familiar faces. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So here I am, starting to play 4th-edition. My character is a few sessions into 2nd-level, so we're only just starting. I'm playing a warlock, and I'm finding the tactical combat appealing. Slides, then short teleportation, then AoE...I see a progression that allows for some expanding tactical challenges.</p><p></p><p>However, as I leaf through the later abilities, I start to realize that, beyond slides, short teleports, and AoE...the game does not seem to offer anything new at mid- and high-levels. Instead, the numbers just get slightly bigger. A slightly longer slide. A slightly longer short-range teleport (or short-range fly). A slightly wider AoE. A couple additional damage dice.</p><p></p><p>What I'm asking is, is there something I'm not seeing on the printed page? Do mid- and high-level combat offer different and varied tactical challenges not seen in the low-level game? Or is the game, while interesting at low-levels, lacking depth?</p><p></p><p>3e introduced a lot of new aspects in the mid- and high-level games. Aerial/3d combats. Swarms of summoned creatures. Vision control combat (Darkvision versus invisibility versus Illusion). Even cross-dimensional combat. All of these things requiring new and unique strategic responses.</p><p></p><p>Reading over the later 4e abilities, that seems to be missing.</p><p></p><p>Am I wrong?</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 4463262, member: 707"] Heyo folks! Nice to be back and see some of the familiar faces. :) So here I am, starting to play 4th-edition. My character is a few sessions into 2nd-level, so we're only just starting. I'm playing a warlock, and I'm finding the tactical combat appealing. Slides, then short teleportation, then AoE...I see a progression that allows for some expanding tactical challenges. However, as I leaf through the later abilities, I start to realize that, beyond slides, short teleports, and AoE...the game does not seem to offer anything new at mid- and high-levels. Instead, the numbers just get slightly bigger. A slightly longer slide. A slightly longer short-range teleport (or short-range fly). A slightly wider AoE. A couple additional damage dice. What I'm asking is, is there something I'm not seeing on the printed page? Do mid- and high-level combat offer different and varied tactical challenges not seen in the low-level game? Or is the game, while interesting at low-levels, lacking depth? 3e introduced a lot of new aspects in the mid- and high-level games. Aerial/3d combats. Swarms of summoned creatures. Vision control combat (Darkvision versus invisibility versus Illusion). Even cross-dimensional combat. All of these things requiring new and unique strategic responses. Reading over the later 4e abilities, that seems to be missing. Am I wrong? [/QUOTE]
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How does mid- and high-level play pan out in the new edition?
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