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How does mid- and high-level play pan out in the new edition?
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<blockquote data-quote="Prism" data-source="post: 4465007" data-attributes="member: 9501"><p>We haven't played above 5th level as yet but I'm also interested to see how some of the effects you mention pan out. As far as I can tell the first real chance for full aerial combat is at 22nd level with a wizard mass fly spell and thats just for one combat a day (although at those levels a few abilities allow you to get back powers). I really can't see the summoning coming back in although to be honest I always found that summoned creatures were dispelled pretty quickly in 3e. In fact I AM looking forward to having no real dispel magic as I always found that after about 10th level that spell was pretty much standard fare to deal with nearly every combat - it got a bit dull!</p><p></p><p>One thing that seems have a greater effect the higher the level is a critical hit. With a number of feats being critical focused and with magic weapons and implements do so much extra damage at that level on a crit</p><p></p><p>I did always enjoy discovering the trick to winning the combat in 3e. Finding out the creatures weakness (DR or SR), working out what was illusionary and what was real, preparing in advance to fight your foes with the correct spell and item selection. I have a feeling that this is pretty much gone and its more about tactical combat even at higher levels</p></blockquote><p></p>
[QUOTE="Prism, post: 4465007, member: 9501"] We haven't played above 5th level as yet but I'm also interested to see how some of the effects you mention pan out. As far as I can tell the first real chance for full aerial combat is at 22nd level with a wizard mass fly spell and thats just for one combat a day (although at those levels a few abilities allow you to get back powers). I really can't see the summoning coming back in although to be honest I always found that summoned creatures were dispelled pretty quickly in 3e. In fact I AM looking forward to having no real dispel magic as I always found that after about 10th level that spell was pretty much standard fare to deal with nearly every combat - it got a bit dull! One thing that seems have a greater effect the higher the level is a critical hit. With a number of feats being critical focused and with magic weapons and implements do so much extra damage at that level on a crit I did always enjoy discovering the trick to winning the combat in 3e. Finding out the creatures weakness (DR or SR), working out what was illusionary and what was real, preparing in advance to fight your foes with the correct spell and item selection. I have a feeling that this is pretty much gone and its more about tactical combat even at higher levels [/QUOTE]
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How does mid- and high-level play pan out in the new edition?
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