How does one destroy the Weave?

William Ronald said:
(If the Weave is necessary for life on Toril, Shar would not want it destroyed. A dead world does her no good.)

I don't think it said anywhere that the Weave itself is intrinsic to life. It's the stuff magic is made of, but you don't need magic for a living world. A good example was when all of Toril was cut off from the Weave for a few minutes following Mystryl's sacrifice when Karsus of Netheril tried to become a god. Nothing untoward to all life happened then (as seen in the adventure How the Mighty are Fallen).

That said, I think Oni also had some very good points with that quote from Magic of Faerun. It is indeed, as you noted William, important to stick with precedent.
 

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Maybe you don't need to destroy the weave, just divert it's power...

In my campaign (which recently went pop), ancient netharese magics created 8 daggers, each attuned to a school of magic. These were scattered far and wide (the basis for the whole campaign) and in the end the players only got their hands on two of them. However, the plan was that they could be used together to each absord spells of a certain school. With a VERY expensive ritual they could be used to "short out" the area between them. They would all start out in the same place then expand outwards in a circle/octagon. Not destroying the weave, put providing a short-cut for magical energys to bypass the normal "grid". Although it provides a similar effect it also leaves the weave in place for Shar and her shadow weavers to do their stuff whilst leaving normal spellcasters in the smelly stuff.
 

The old ways are sometimes the best. Find a Chronomage to send you back to Netheril. Learn a certain 11th level spell from Karsus. Kill Karsus and Mystra after Karsus kills Mystryl. Kill anyone else who tries to take the portfolio. Don't take it yourself. No more Weave.
 

Excellent comments folks.

Thanks for pointing out the comments in MoF, I'll look that up. Does this reasoning hold up? If a wish can pull it off, and wish can duplicate any 8th level spell, a spell tailored to create a dead magic zone could be lower than 9th level. Limited by the fact that a AMF is 10 min/level. So around 8th, with a hefty XP/material component price, and probably an important arcane focus. Sound reasonable?

And yup, this campaign is based on getting into it with all of Faerun's heavy hitters. The party are Thayans, and the goal is to kill the Simbul. Naturally, that means you've got to worry about Elminster, and probably the rest of the Seven Sisters. Then you start looking at offing all of Mystra's Chosen, which means you need to contend with Mystra herself. So they're looking to Shar, and they want to hit Mystra directly. Hence busting up the Weave.

But it definitely has to be done quietly, and preferably far from home. It'll likely start in Rashamen, at certain sites sacred to the Hathran, hopefully paving the way for a full blown Thayan occupation and massacre.

The wizard of the group is soon to join the Red Wizards, as the group has recently had a stunning success which will greatly profit the wizard's master. His master is always looking to place former apprentices well, and promoting the PC to the Red will fit her plans perfectly. At one point or another this group is likely to tangle with everyone in the Realms, and I fully expect they will join the ranks of the most hated and feared powers on the planet. Enemies and adventures won't be hard to come by.

Again, thanks for the pointers, I'll take them all into consideration (except the Chronomage one, I hate time travel :)).

PS
 

William Ronald said:
A very good point on Shar's motivations, Alzrius. I am uncertain if it is possible to destroy the Weave and not impact the Shadow Weave, which is based on it. (If the Weave is necessary for life on Toril, Shar would not want it destroyed. A dead world does her no good.)

<SNIP>

I'm pretty sure Shar would be pleased as punch if the entire world died. She was there before the world and she'll be there after.

She ain't the Lady of Loss for nothing.

PS
 

Personally I think it would be a lot more fun into making the players think that a certain artifact will punch holes in the weave.

They locate it's lair, fight off the guardians, and turns out its a sphere of annihilation that leaves dead magic in it's wake (ie eat all energy from the area).

It'll take the sphere a long time to destroy the world, but what if there was a plot hatched by a long dead crazy wizard who created thousands and thousands of spheres, and all anyone has to do is find the caches and release them into the world?

even worse, when two combine, they get stronger and able to resist spells that might cancel them out, eventually you might have all of them combined to create a black hole and gobble up toril. hmmmmm ...... Omicron anyone? hehehehe
 

Taluron said:
The old ways are sometimes the best. Find a Chronomage to send you back to Netheril. Learn a certain 11th level spell from Karsus. Kill Karsus and Mystra after Karsus kills Mystryl. Kill anyone else who tries to take the portfolio. Don't take it yourself. No more Weave.

Either that, or cast a quadruple-empowered, triple-persistent, and every-other-metamagicked version of the Spell. I'd like to see the weave recover from that...
 

Weavy Artifacts anyone?

I find that artifacts always help carry/push along a plotline:

Go ahead and tear down that big ol' Weave with these:
> The Pinking Shears of Shar
> The Ulutium's Ultimate Unraveler
> The Thayan Threadpuller

And when the damage is all done, repair your Weave with such things like:
> Mystra's Majestic Loom
> The Cosmic Darning Needle of Azuth
> The Holy Thimble of Karsus (misdirect your party by using a sage with a lisp who says they must retrieve "The Holy Thimble (symbol, get it?) of Karthuth") :)
> Sevras's Super-Stitcher

- Ed
 

This could also be used to anger Shar, by accident. Assuming the Shadow wizard locates such a spell, and uses it to please his Mistress...well, Shadow Weave users become more and more disconnected from the Weave. Who's to say that a Shadow Adept would even be able to target the right weave?
 

Destroy!

The easy and best way IMHO is a brace of tac nukes, that pretty much solves any situation where destruction is needed.
Oh crap wrong game again!
Never mind, move along.
 

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