How does one destroy the Weave?

Re: Destroy!

ejja_1 said:
The easy and best way IMHO is a brace of tac nukes, that pretty much solves any situation where destruction is needed.
Oh crap wrong game again!
Never mind, move along.

LOL! I love how we need a brace of tac nukes. You know, for those times when just one won't get the job done!

PS
 

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Antimagic Fields...

I do not believe that permanent antimagic fields will be the right way to go because no magic, be it Weave or Shadow Weave, functions within an antimagic field. One would need a spell that specifically targets the Weave (which has not been done yet and may open a can or wyrms)...

Have you considered using Epic magic? An epic spell that nulls magic by employing the destroy, dispel or ward seeds? An epic spell with the destroy seed can bring down an antimagic field. A few epic spells could be designed around these ideas

> Exclude Weave (seed: ward) - you create an area where only the Shadow Weave functions because the Weave is in effect pushed outside the area of effect and kept at bay for the epic spell's duration.
> Magic Death (seed: destroy) - you permanently destroy the Weave and Shadow Weave within the area of effect. Cannot be undone by a wish.
> Dissolve Shadows (seed: dispel) - You cause all shadowy objects, magic, and creatures within area to suffer damage. Casting shadow magic spells in area of effect requires a successful Concentration check (DC 30 + spell level). Shadowy objects suffer X hp damage per round. Shadowy creatures (including those created by shadow conjuration spells) suffer Y hp each round.

- Ed
 

Storminator said:


I'm pretty sure Shar would be pleased as punch if the entire world died. She was there before the world and she'll be there after.

She ain't the Lady of Loss for nothing.

PS

That was before the Time of Troubles when Ao imposed the whole "A god's power comes from the number and fervence of worshipers" thing. With that in place, no deity--including those there before creation--would want the world destroyed.

Except maybe Cyric back when he was completely bonkers. Though I would doubt it even with him.
 
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Taluron said:
The old ways are sometimes the best. Find a Chronomage to send you back to Netheril. Learn a certain 11th level spell from Karsus. Kill Karsus and Mystra after Karsus kills Mystryl. Kill anyone else who tries to take the portfolio. Don't take it yourself. No more Weave.

LOL! That's so full of holes it could almost be called a Postable Hole. :D

First off, the Arcane Age boxed set specifically says that time travelling back to Netheril is specifically restricted by Mystra. The only way it can be done is with a single, specific spell, and that doesn't let you bring anything back, including spells you learned while there.

Secondly, after Netheril, 11th & 12th level spells (since Karsus's Avatar is the only 12th level spell ever) are removed from mortal abilities by all the gods, who don't want them to have that kind of power, so you can't do that either.

Killing Karsus should be next to impossible, since he's the greatest mage, well, ever. And if you do, then it wouldn't matter if you kill the mortal Mystra, since Mystryl would still be around...if you try and kill Karsus and Mystra after he uses the Karsus's Avatar spell, then he's already dead, and in a few minutes after that, Mystra steps up as a greater goddess, good luck killing her, especially since then the ban on 11th & 12th level spell is in effect.

Even then, the Weave would still exist. Mystryl/Mystra isn't the incarnation of the Weave, she is just the one who keeps it and tends it.

Sorry, but power-gaming won't help you there.
 

Re: Antimagic Fields...

Neorxnawang said:
I do not believe that permanent antimagic fields will be the right way to go because no magic, be it Weave or Shadow Weave, functions within an antimagic field. One would need a spell that specifically targets the Weave (which has not been done yet and may open a can or wyrms)...

That's debatable. The Realms have it that all magic comes from the Weave, but Shadow Magic comes from a different source, the Shadow Weave. Ergo, while it doesn't explicitly spell it out, it isn't that big of a leap of logic to say that an Antimagic Field is the same as a Dead Magic zone in that they're both null-Weave areas where magic from the Shadow Weave could work normally.
 
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Storminator said:
Excellent comments folks.

Thanks for pointing out the comments in MoF, I'll look that up. Does this reasoning hold up? If a wish can pull it off, and wish can duplicate any 8th level spell, a spell tailored to create a dead magic zone could be lower than 9th level. Limited by the fact that a AMF is 10 min/level. So around 8th, with a hefty XP/material component price, and probably an important arcane focus. Sound reasonable?

I'd still bump that up to 9th level. Oni's quote from Magic of Faerun is the best thing you have to go on so far. I'd also give it an XP penalty somewhat similar to Wish also.

Originally posted by Lela
That was before the Time of Troubles when Ao imposed the whole "A god's power comes from the number and fervence of worshipers" thing. With that in place, no deity--including those there before creation--would want the world destroyed.

True enough, though one must consider that with her worshippers on the other worlds in Realmspace, and those in her realm who are still living, Shar (and probably any of the other gods) would still have worshippers, so would still remain living if Abeir-Toril was destroyed. They'd certainly take a hit in power though.
 

Lela said:


That was before the Time of Troubles when Ao imposed the whole "A god's power comes from the number and fervence of worshipers" thing. With that in place, no deity--including those there before creation--would want the world destroyed.

Except maybe Cyric back when he was completely bonkers. Though I would doubt it even with him.

I could still believe that Shar would be happy to destroy all of existance, even if it meant her own death.

And Neorxnawang and Alzrius, the Shadow Weave works normally in dead magic and wild magic zones. FRCS, page 57. That's part of what makes the whole strategy hang together.

PS
 


Re: Re: Antimagic Fields...

Alzrius said:
That's debatable. The Realms have it that all magic comes from the Weave, but Shadow Magic comes from a different source, the Shadow Weave. Ergo, while it doesn't explicitly spell it out, it isn't that big of a leap of logic to say that an Antimagic Field is the same as a Dead Magic zone in that they're both null-Weave areas where magic from the Shadow Weave could work normally.
Problem is that the FRCS does spell it out, to the contrary. An antimagic field actively blocks magic forces, and is still effective against the Shadow Weave. So is Spell Resistance, for that matter.
 

Storminator said:
I could still believe that Shar would be happy to destroy all of existance, even if it meant her own death.

I couldn't believe that. Shar is a goddess of loss, pain, and bitterness, not death, destruction, or nihilism. She wouldn't want to enact a plan that is ultimately suicidal.

And Neorxnawang and Alzrius, the Shadow Weave works normally in dead magic and wild magic zones. FRCS, page 57. That's part of what makes the whole strategy hang together.

I know that...what did I say that made you think I didn't? :confused:

I was saying that I thought Shadow Weave Magic would indeed work in an Antimagic Field though I was apparently mistaken.
 
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