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General Tabletop Discussion
*Pathfinder & Starfinder
How does Rich Burlew's Diplomacy system handle threats?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5824036" data-attributes="member: 20805"><p>I have always seen intimidate, bluff, and diplomacy to be different tactics in the 'lets make a deal' event. Ideally the mechanics should be similar {if not exactly the same} but how it plays out and the aftereffects change.</p><p></p><p> For instance, I had a game where a group was trying to talk their way out of a nasty siege scenario and had gotten in to the opposing camp under a flag of parley. The enemy culture was modeled after the mongol horde style of leadership and the setting reflected that. Barbaric shows of strength and power came before the actual talking. The bard was doing really well when one of the other players had his female buccaneer use intimidate to threaten the enemy general... and he rolled a critical success.</p><p></p><p> He later left the game because he didn't get why the general responded by kicking them out of the camp and declaring that any of them seen alive after nightfall would be killed on sight. They did get what they wanted out of the deal {the army left the village alone} but not in the way expected {the army chased the PCs for a couple days....}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5824036, member: 20805"] I have always seen intimidate, bluff, and diplomacy to be different tactics in the 'lets make a deal' event. Ideally the mechanics should be similar {if not exactly the same} but how it plays out and the aftereffects change. For instance, I had a game where a group was trying to talk their way out of a nasty siege scenario and had gotten in to the opposing camp under a flag of parley. The enemy culture was modeled after the mongol horde style of leadership and the setting reflected that. Barbaric shows of strength and power came before the actual talking. The bard was doing really well when one of the other players had his female buccaneer use intimidate to threaten the enemy general... and he rolled a critical success. He later left the game because he didn't get why the general responded by kicking them out of the camp and declaring that any of them seen alive after nightfall would be killed on sight. They did get what they wanted out of the deal {the army left the village alone} but not in the way expected {the army chased the PCs for a couple days....} [/QUOTE]
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How does Rich Burlew's Diplomacy system handle threats?
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