evilbob
Adventurer
I was sure many would disagree and thank you for your well-written points! As for "you can more or less make them into whatever sort of specialist you'd like," I think my main issue is that whatever "specialist" you choose, you have pretty much the exact same stats, items and almost all the same powers as any other specialist. The only thing that is really different is the class path. And it's just not that much.I think AP breathed new life into the class; they're only bland if you choose to make them bland. Right now, they have such breadth you can more or less make them into whatever sort of specialist you'd like.
As for the implements... You're right that a Wizard's secondary stats aren't quite as important as an Invoker's. However, the Wizard Implement Mastery abilities can easily be useful every single encounter... All of them are quite general, and all give the wizard a sizable boost for a single round.
As for the implement mastery feature being useful every encounter... A CoW invoker's ability is useful every encounter or daily spell. (Oh, I think they call them prayers...)
Again I'm leaning on the same example, but I'm pretty sure I can out-striker a wizard with a CoW invoker. Wizard spells having big AoEs doesn't always make them better... Stinking Cloud is much better than the higher-level version by far.Cadfan said:Its powers tend to have bigger areas of effect than everyone else, and its pure damage tends to be better.