Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Dragonbane Pointed out the Clashing Desires of My Gaming Group
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9453458" data-attributes="member: 42040"><p>I’ve long struggled trying to find the “perfect” system for my group, as evidenced in my Post-Mortems about various 5E campaigns, Savage Worlds Holler, the recent 8-month campaign in 4E, and a series of indie one-shots including Dread, Monster of the Week, and Alice is Missing. Finally, I decided that there isn't a "perfect" system - but that we should switch it up to appeal to everyone in the group, players and GM alike.</p><p></p><p>The 5E and 4E games were especially taxing on me. Finally, I was asked “what would you like to run?” I created a spreadsheet of all my available systems to try to maximize what I wanted, which would be a departure from the very tactical experience of 4E, which would allow me and the player who had felt a little neglected on the story/roleplaying/exploration fronts, which still wouldn’t be as deadly as many OSR systems, which still had some character customization, thrilling battles, still in print, etc.</p><p></p><p>After pondering this for over a month, I picked Dragonbane, which was a system I’d played a handful of times. I thought it would be good for myself and the one player who likes the story/roleplaying/exploration angle, and the other players who like more of a “beer and pretzels” style game. I created a campaign notebook to detail the characters, their motivations. Took notes about the NPCs and the quests. This was going to be my first campaign in years that would “matter.”</p><p></p><p>In our first session we had a dangerous fight, some wilderness survival, roleplaying in the town, meeting NPCs, shopping, picking up quests, etc. It was a very typical fantasy RPG session for a first session of a campaign. After the conclusion, I asked the players how they thought it went, and here are some of the responses…</p><ul> <li data-xf-list-type="ul">didn’t like tracking inventory</li> <li data-xf-list-type="ul">didn't like rolling a survival check to camp in the wilderness</li> <li data-xf-list-type="ul">thought their turns were boring ("all I did one round was roll to defend")</li> <li data-xf-list-type="ul">characters felt “puny”</li> <li data-xf-list-type="ul">didn't like that boss monsters played by different rules</li> <li data-xf-list-type="ul">didn't like random character creation</li> <li data-xf-list-type="ul">didn't like inventory slots</li> <li data-xf-list-type="ul">complaints that there was roleplaying</li> <li data-xf-list-type="ul">complaints there was exploration</li> <li data-xf-list-type="ul">didn't like card initiative</li> <li data-xf-list-type="ul">didn’t like that it used the metric system (even when I converted it to “squares” for them)</li> <li data-xf-list-type="ul">didn’t like not getting all their HP back every day</li> <li data-xf-list-type="ul">didn’t like pushing their rolls and getting disadvantage conditions on future ability checks</li> <li data-xf-list-type="ul">didn’t like that they couldn’t roll to tell when an NPC was hiding a secret (even when I basically just told them that was the case)</li> <li data-xf-list-type="ul">didn’t like that they wouldn’t be getting levels (it’s a skill-based game, not class-based)</li> <li data-xf-list-type="ul">“I get bored when there’s not fighting. But you can let other people roleplay and explore.”</li> <li data-xf-list-type="ul">I was asked “what made you think we’d actually like this game?”</li> </ul><p>So, I have one player and myself who prefer this style of gaming and two other players who honestly should be playing Gloomhaven. However, the “Gloomhaven” group consists of my wife – whom I obviously can’t kick out of the group – and my neighbor who brought the more story-driven player to the group and probably wouldn’t want to be uninvited.</p><p></p><p>Just to distill what they want…</p><ul> <li data-xf-list-type="ul">No real roleplaying stakes or exploration</li> <li data-xf-list-type="ul">Interesting tactical combat that isn’t actually threatening</li> <li data-xf-list-type="ul">Full HP and power recharge between battles</li> <li data-xf-list-type="ul">Can’t be a miniatures wargame because it needs to be fought in squares – not measuring tape (my wife’s specification)</li> <li data-xf-list-type="ul">Handwave all tracking of resources, including rations, torches, arrows, etc.</li> </ul><p>Anyways, when I post about being in a bad mood about gaming on here, this is why. Just the utter crushing feeling of running games for people who hate my concept of RPGs and don’t even appreciate when I suffer for months to run the games they prefer (like the 8-month 4E campaign). They won’t run them – and even if they did – I wouldn’t want to play them.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9453458, member: 42040"] I’ve long struggled trying to find the “perfect” system for my group, as evidenced in my Post-Mortems about various 5E campaigns, Savage Worlds Holler, the recent 8-month campaign in 4E, and a series of indie one-shots including Dread, Monster of the Week, and Alice is Missing. Finally, I decided that there isn't a "perfect" system - but that we should switch it up to appeal to everyone in the group, players and GM alike. The 5E and 4E games were especially taxing on me. Finally, I was asked “what would you like to run?” I created a spreadsheet of all my available systems to try to maximize what I wanted, which would be a departure from the very tactical experience of 4E, which would allow me and the player who had felt a little neglected on the story/roleplaying/exploration fronts, which still wouldn’t be as deadly as many OSR systems, which still had some character customization, thrilling battles, still in print, etc. After pondering this for over a month, I picked Dragonbane, which was a system I’d played a handful of times. I thought it would be good for myself and the one player who likes the story/roleplaying/exploration angle, and the other players who like more of a “beer and pretzels” style game. I created a campaign notebook to detail the characters, their motivations. Took notes about the NPCs and the quests. This was going to be my first campaign in years that would “matter.” In our first session we had a dangerous fight, some wilderness survival, roleplaying in the town, meeting NPCs, shopping, picking up quests, etc. It was a very typical fantasy RPG session for a first session of a campaign. After the conclusion, I asked the players how they thought it went, and here are some of the responses… [LIST] [*]didn’t like tracking inventory [*]didn't like rolling a survival check to camp in the wilderness [*]thought their turns were boring ("all I did one round was roll to defend") [*]characters felt “puny” [*]didn't like that boss monsters played by different rules [*]didn't like random character creation [*]didn't like inventory slots [*]complaints that there was roleplaying [*]complaints there was exploration [*]didn't like card initiative [*]didn’t like that it used the metric system (even when I converted it to “squares” for them) [*]didn’t like not getting all their HP back every day [*]didn’t like pushing their rolls and getting disadvantage conditions on future ability checks [*]didn’t like that they couldn’t roll to tell when an NPC was hiding a secret (even when I basically just told them that was the case) [*]didn’t like that they wouldn’t be getting levels (it’s a skill-based game, not class-based) [*]“I get bored when there’s not fighting. But you can let other people roleplay and explore.” [*]I was asked “what made you think we’d actually like this game?” [/LIST] So, I have one player and myself who prefer this style of gaming and two other players who honestly should be playing Gloomhaven. However, the “Gloomhaven” group consists of my wife – whom I obviously can’t kick out of the group – and my neighbor who brought the more story-driven player to the group and probably wouldn’t want to be uninvited. Just to distill what they want… [LIST] [*]No real roleplaying stakes or exploration [*]Interesting tactical combat that isn’t actually threatening [*]Full HP and power recharge between battles [*]Can’t be a miniatures wargame because it needs to be fought in squares – not measuring tape (my wife’s specification) [*]Handwave all tracking of resources, including rations, torches, arrows, etc. [/LIST] Anyways, when I post about being in a bad mood about gaming on here, this is why. Just the utter crushing feeling of running games for people who hate my concept of RPGs and don’t even appreciate when I suffer for months to run the games they prefer (like the 8-month 4E campaign). They won’t run them – and even if they did – I wouldn’t want to play them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Dragonbane Pointed out the Clashing Desires of My Gaming Group
Top