How Dragonbane Pointed out the Clashing Desires of My Gaming Group

Retreater

Legend
I’ve long struggled trying to find the “perfect” system for my group, as evidenced in my Post-Mortems about various 5E campaigns, Savage Worlds Holler, the recent 8-month campaign in 4E, and a series of indie one-shots including Dread, Monster of the Week, and Alice is Missing. Finally, I decided that there isn't a "perfect" system - but that we should switch it up to appeal to everyone in the group, players and GM alike.

The 5E and 4E games were especially taxing on me. Finally, I was asked “what would you like to run?” I created a spreadsheet of all my available systems to try to maximize what I wanted, which would be a departure from the very tactical experience of 4E, which would allow me and the player who had felt a little neglected on the story/roleplaying/exploration fronts, which still wouldn’t be as deadly as many OSR systems, which still had some character customization, thrilling battles, still in print, etc.

After pondering this for over a month, I picked Dragonbane, which was a system I’d played a handful of times. I thought it would be good for myself and the one player who likes the story/roleplaying/exploration angle, and the other players who like more of a “beer and pretzels” style game. I created a campaign notebook to detail the characters, their motivations. Took notes about the NPCs and the quests. This was going to be my first campaign in years that would “matter.”

In our first session we had a dangerous fight, some wilderness survival, roleplaying in the town, meeting NPCs, shopping, picking up quests, etc. It was a very typical fantasy RPG session for a first session of a campaign. After the conclusion, I asked the players how they thought it went, and here are some of the responses…
  • didn’t like tracking inventory
  • didn't like rolling a survival check to camp in the wilderness
  • thought their turns were boring ("all I did one round was roll to defend")
  • characters felt “puny”
  • didn't like that boss monsters played by different rules
  • didn't like random character creation
  • didn't like inventory slots
  • complaints that there was roleplaying
  • complaints there was exploration
  • didn't like card initiative
  • didn’t like that it used the metric system (even when I converted it to “squares” for them)
  • didn’t like not getting all their HP back every day
  • didn’t like pushing their rolls and getting disadvantage conditions on future ability checks
  • didn’t like that they couldn’t roll to tell when an NPC was hiding a secret (even when I basically just told them that was the case)
  • didn’t like that they wouldn’t be getting levels (it’s a skill-based game, not class-based)
  • “I get bored when there’s not fighting. But you can let other people roleplay and explore.”
  • I was asked “what made you think we’d actually like this game?”
So, I have one player and myself who prefer this style of gaming and two other players who honestly should be playing Gloomhaven. However, the “Gloomhaven” group consists of my wife – whom I obviously can’t kick out of the group – and my neighbor who brought the more story-driven player to the group and probably wouldn’t want to be uninvited.

Just to distill what they want…
  • No real roleplaying stakes or exploration
  • Interesting tactical combat that isn’t actually threatening
  • Full HP and power recharge between battles
  • Can’t be a miniatures wargame because it needs to be fought in squares – not measuring tape (my wife’s specification)
  • Handwave all tracking of resources, including rations, torches, arrows, etc.
Anyways, when I post about being in a bad mood about gaming on here, this is why. Just the utter crushing feeling of running games for people who hate my concept of RPGs and don’t even appreciate when I suffer for months to run the games they prefer (like the 8-month 4E campaign). They won’t run them – and even if they did – I wouldn’t want to play them.
 

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payn

I don't believe in the no-win scenario
Seriously, time to take 3 steps back and punt on this group. Break out a board game or a movie and let any of them who want to come over, come over.
This. Its time to realize the group is what the group is. Folks you enjoy hanging out with, but not folks you agree on the particulars with. You can either play where they are at, knowing its not the best fit, or you can just stop playing with them.

I was in a similar situation years ago. I just met them where they were at. Lowered my expectations and just enjoyed the game for what the game was. Then, I spent time searching for a group that did fit my particulars inside and out. So, I got two games. One that was beer and pretzels with the buds, and one that was RPG with the gamers.
 



mearls

Hero
Wow, I am sorry to hear that. I'm a big believer that the GM should have at least as much fun as the players. Spending all the time prepping to find that people don't want to play what you prepared is rough.

I'd suggest trying Gloomhaven. The Jaws of the Lion game is relatively inexpensive and easy to set up. Plus, it'll be fun for everyone since you don't have to GM.
 
Last edited:

ruemere

Adventurer
They are fortyish or more, right? They lead busy lives, they are slightly tired, and their blood sugar levels tend to fall when they are not center of the attention.

If so, here are a few tips from me.

Go physical:
  • handwave inventory management. Use a laptop with Google docs shared to their mobiles for critical stuff.
  • make sure that you stand, and when you speak wave your hands as if your parents were from Italy.
  • make them get up, when they roleplay. If they don't ask them to wave their hands describing something.

Steer away from pizza, carbonated drinks and beer.
  • they are extremely bad for people in their forties with sugar issues.
  • after an hour or so since ingesting/imbibing, sugar levels go wild. That's bad for both health and their attention spans.
  • for drinks use water with fruit fragments and lemons
  • for food, check recommendations for diabetics midnight snacks. Nuts, vegetables, etc.
  • if one of your friends keeps dozing off, get them to the side and make sure that they checked their blood sugar. Let's just say that this may keep them around longer. Just be nice and don't take it personally... actually you may be saving their life.

Change to one of the modern systems that encourage involvement during off turns with reaction. Like MCDM.

Good luck.
 

Micah Sweet

Level Up & OSR Enthusiast
They are fortyish or more, right? They lead busy lives, they are slightly tired, and their blood sugar levels tend to fall when they are not center of the attention.

If so, here are a few tips from me.

Go physical:
  • handwave inventory management. Use a laptop with Google docs shared to their mobiles for critical stuff.
  • make sure that you stand, and when you speak wave your hands as if your parents were from Italy.
  • make them get up, when they roleplay. If they don't ask them to wave their hands describing something.

Steer away from pizza, carbonated drinks and beer.
  • they are extremely bad for people in their forties with sugar issues.
  • after an hour or so since ingesting/imbibing, sugar levels go wild. That's bad for both health and their attention spans.
  • for drinks use water with fruit fragments and lemons
  • for food, check recommendations for diabetics midnight snacks. Nuts, vegetables, etc.
  • if one of your friends keeps dozing off, get them to the side and make sure that they checked their blood sugar. Let's just say that this may keep them around longer. Just be nice and don't take it personally... actually you may be saving their life.

Change to one of the modern systems that encourage involvement during off turns with reaction. Like MCDM.

Good luck.
While there's some good advice here, many of these suggestions will lead to a game the OP doesn't want to run.
 



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