How Dragonbane Pointed out the Clashing Desires of My Gaming Group

Thomas Shey

Legend
Dragonbane was originally inspired by Basic Role Playing (the root system of Rune Quest) and like all those games luck is a big factor, much larger than in D&D. This is not conducive to long campaigns, a few unlucky rolls can easily end a character and many unlucky rolls can end a campaign.

Some people like this kind of RPG, I don't but I respect those who do.

I'll just note we ran some pretty long duration RQ campaigns, so this at least isn't altogether true.
 

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I'll just note we ran some pretty long duration RQ campaigns, so this at least isn't altogether true.
Agreed - we ran an RQ campaign for 3 years, and a Cthulhu game for 2. Players learn when to engage and when to avoid combat. They learn the healing routine, and combat is tense and exciting.

I also don't know what style of play you like has to do with respect.
 
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