Thomas Shey
Legend
Dragonbane was originally inspired by Basic Role Playing (the root system of Rune Quest) and like all those games luck is a big factor, much larger than in D&D. This is not conducive to long campaigns, a few unlucky rolls can easily end a character and many unlucky rolls can end a campaign.
Some people like this kind of RPG, I don't but I respect those who do.
I'll just note we ran some pretty long duration RQ campaigns, so this at least isn't altogether true.