Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How Dragonbane Pointed out the Clashing Desires of My Gaming Group
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thullgrim" data-source="post: 9453576" data-attributes="member: 8103"><p>There’s nothing wrong with scripted adventures. I know the internet hates them but apparently they are popular enough that the industry continues to produce them. See Paizos adventure paths for the first example.</p><p></p><p>You can have a scripted adventure and still have agency. The agency comes from making decisions within the constraints of the established social contract. The group makes a social contract decision. This is the game we are playing. We make this decisions with open eyes, knowing that there are plot beats you’ll have to hit. And then spoon feed them the story. Get your RPG on through narration, playing NPCs, and revealing the plot to them.</p><p></p><p>Its fine for players to want their characters to know how to do a thing. I can’t roleplay an 18 strength why should I have to roleplay trying to find a trap. My rogue character is a subject matter expert here. He knows where it’s likely to be. He rolls perception to find it. If successful he’s smarter than the trap setter. If he fails he eats the trap.</p><p></p><p>People get really wound up about challenging players but why should it be adversarial like that. I play an imaginary elf man who knows things I don’t. Challenging my elf man means he rolls his skill to find the trap. Move on.</p><p></p><p>Know and accept yourself and your group. Manage both sets of expectations. If I was going to continue to play with them I’d pick pick PF1 or PF2. I’d grab 3-5 adventure paths I was interested in and then let them pick the story.</p><p></p><p> - I know I’d do this because I just went through this process with my own group. When my short GURPS campaign wraps we’ll be doing PF1 and Curse of the Crimson Throne. It’s taken me a couple years to realize my group doesn’t have the same depth of game that I do but I like playing with them. This is the happy medium I settled on. I get some story. They get to feel like bad asses.</p><p></p><p>Edited because phone and I have fat thumbs…</p></blockquote><p></p>
[QUOTE="thullgrim, post: 9453576, member: 8103"] There’s nothing wrong with scripted adventures. I know the internet hates them but apparently they are popular enough that the industry continues to produce them. See Paizos adventure paths for the first example. You can have a scripted adventure and still have agency. The agency comes from making decisions within the constraints of the established social contract. The group makes a social contract decision. This is the game we are playing. We make this decisions with open eyes, knowing that there are plot beats you’ll have to hit. And then spoon feed them the story. Get your RPG on through narration, playing NPCs, and revealing the plot to them. Its fine for players to want their characters to know how to do a thing. I can’t roleplay an 18 strength why should I have to roleplay trying to find a trap. My rogue character is a subject matter expert here. He knows where it’s likely to be. He rolls perception to find it. If successful he’s smarter than the trap setter. If he fails he eats the trap. People get really wound up about challenging players but why should it be adversarial like that. I play an imaginary elf man who knows things I don’t. Challenging my elf man means he rolls his skill to find the trap. Move on. Know and accept yourself and your group. Manage both sets of expectations. If I was going to continue to play with them I’d pick pick PF1 or PF2. I’d grab 3-5 adventure paths I was interested in and then let them pick the story. - I know I’d do this because I just went through this process with my own group. When my short GURPS campaign wraps we’ll be doing PF1 and Curse of the Crimson Throne. It’s taken me a couple years to realize my group doesn’t have the same depth of game that I do but I like playing with them. This is the happy medium I settled on. I get some story. They get to feel like bad asses. Edited because phone and I have fat thumbs… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Dragonbane Pointed out the Clashing Desires of My Gaming Group
Top