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General Tabletop Discussion
*TTRPGs General
How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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<blockquote data-quote="Retreater" data-source="post: 9453610" data-attributes="member: 42040"><p>I do have Rise of the Runelords and Curse of the Crimson Throne available as Savage Pathfinder campaigns. That could be a good alternative. </p><p></p><p>Tracking down those old Dungeon magazines (legally) and converting them is a process I wouldn't look forward to doing. Especially if the group is so willy-nilly about sticking with something.</p><p></p><p></p><p>Dang it! Is ... 5e what I need to be running? </p><p>I'm just so sick of it and I have such a hard time of making the system work. </p><p></p><p>I don't want to get it until I see "all" the new rules - new DMG and MM included. It's just half a game at this stage. </p><p></p><p>Soulbound was also a contender when I was considering Dragonbane. The thing that sort of killed my interest was encounter design. There's no advice whatsoever in the Core Rulebook (or even in the Bestiary) about how to create encounters. I think I saw something on Reddit from one of the designers, but I can't be sure. Then they started getting into "every encounter needs a variety of creature types that fulfill different roles, and you should have traps and hazardous terrain to make a dynamic battlefield" and I started thinking "this is exactly the stressful situation I had in prepping 4E sessions." </p><p>I'm not ruling it out forever, but I need a break from that sort of "combat as sport" obstacle course design after 8 months of 4E.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9453610, member: 42040"] I do have Rise of the Runelords and Curse of the Crimson Throne available as Savage Pathfinder campaigns. That could be a good alternative. Tracking down those old Dungeon magazines (legally) and converting them is a process I wouldn't look forward to doing. Especially if the group is so willy-nilly about sticking with something. Dang it! Is ... 5e what I need to be running? I'm just so sick of it and I have such a hard time of making the system work. I don't want to get it until I see "all" the new rules - new DMG and MM included. It's just half a game at this stage. Soulbound was also a contender when I was considering Dragonbane. The thing that sort of killed my interest was encounter design. There's no advice whatsoever in the Core Rulebook (or even in the Bestiary) about how to create encounters. I think I saw something on Reddit from one of the designers, but I can't be sure. Then they started getting into "every encounter needs a variety of creature types that fulfill different roles, and you should have traps and hazardous terrain to make a dynamic battlefield" and I started thinking "this is exactly the stressful situation I had in prepping 4E sessions." I'm not ruling it out forever, but I need a break from that sort of "combat as sport" obstacle course design after 8 months of 4E. [/QUOTE]
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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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