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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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<blockquote data-quote="innerdude" data-source="post: 9453685" data-attributes="member: 85870"><p>[USER=42040]@Retreater[/USER] I've read through this thread a couple of times, and it really does sound like CRPGs are the answer for this group. Their preferences all seem to point significantly away from what tabletop RPGs offer as their core value proposition. </p><p></p><p>The whole point of a human GM is to create those exploration/roleplaying interfaces between player and gameworld that simply don't exist in computer RPGs. It sounds like your group largely just wants you to be a tactical combat number-crunch-meister. Computers are way better at that. </p><p></p><p>I do think the upthread suggestion to maybe take a look at a Paizo 3e-era adventure path might be a good idea. Though I found running Pathfinder 1e for anything Level 5 and above to be a pretty heavy lift as a GM. Having an adventure path and pre-written enemies to use would make it easier though.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9453685, member: 85870"] [USER=42040]@Retreater[/USER] I've read through this thread a couple of times, and it really does sound like CRPGs are the answer for this group. Their preferences all seem to point significantly away from what tabletop RPGs offer as their core value proposition. The whole point of a human GM is to create those exploration/roleplaying interfaces between player and gameworld that simply don't exist in computer RPGs. It sounds like your group largely just wants you to be a tactical combat number-crunch-meister. Computers are way better at that. I do think the upthread suggestion to maybe take a look at a Paizo 3e-era adventure path might be a good idea. Though I found running Pathfinder 1e for anything Level 5 and above to be a pretty heavy lift as a GM. Having an adventure path and pre-written enemies to use would make it easier though. [/QUOTE]
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