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General Tabletop Discussion
*TTRPGs General
How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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<blockquote data-quote="R_J_K75" data-source="post: 9453884" data-attributes="member: 6921294"><p>This tells me your group, or at least a majority of it, doesn't seem to want to compromise. So if I were you, I'd have to ask myself, is it worth the aggravation?</p><p></p><p>My current group is kind of in a similar situation. We have been trying out a few systems over the last year or two after we decided that 5E just isn't for us. Most times, they don't want to put in the time to learn the game but then blame the system. We're still trying to find a balance between rules lite vs. too lite, I don't think there is a one size fits all and we're still trying to figure out what everyone wants. Maybe we'll get there, maybe we won't, time will tell. </p><p></p><p>This is my opinion too. Our current group since we started playing together in 2018, have taken breaks from time to time for various reasons. There was some player turn over, but, when we eventually regrouped there was always the same few players that returned. This might be a good option for you and your group. I wouldn't worry about the group breaking up, you might lose a player or two, but in the long run might end up with a more stable group. As I recall saying in another thread, new players will come eventually and usually when you're not even looking for them. Even when I stopped playing RPGs for a few years I was always able to find new players eventually. Sometimes if you're trying too hard to make things work, a break helps.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9453884, member: 6921294"] This tells me your group, or at least a majority of it, doesn't seem to want to compromise. So if I were you, I'd have to ask myself, is it worth the aggravation? My current group is kind of in a similar situation. We have been trying out a few systems over the last year or two after we decided that 5E just isn't for us. Most times, they don't want to put in the time to learn the game but then blame the system. We're still trying to find a balance between rules lite vs. too lite, I don't think there is a one size fits all and we're still trying to figure out what everyone wants. Maybe we'll get there, maybe we won't, time will tell. This is my opinion too. Our current group since we started playing together in 2018, have taken breaks from time to time for various reasons. There was some player turn over, but, when we eventually regrouped there was always the same few players that returned. This might be a good option for you and your group. I wouldn't worry about the group breaking up, you might lose a player or two, but in the long run might end up with a more stable group. As I recall saying in another thread, new players will come eventually and usually when you're not even looking for them. Even when I stopped playing RPGs for a few years I was always able to find new players eventually. Sometimes if you're trying too hard to make things work, a break helps. [/QUOTE]
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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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