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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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<blockquote data-quote="Jacob Lewis" data-source="post: 9453991" data-attributes="member: 6667921"><p>Only four pages into this thread, but I can tell you one of the problems. Your players are not being honest with themselves. They think they want a roleplaying game when most of them don't even care about roleplaying, or anything outside of combat. There are other games that accommodate this itch more succinctly than most RPG systems can do. What they want and what they think they want are entirely different things. </p><p></p><p>You need to take RPGs off the table and introduce them to some RPG-adjacent options, like BOARD GAMES! Maybe they haven't experienced board games lately, so they may not understand how more complex and immersive modern games are. A lot of them offer campaign-style progress and model themselves after the RPG experience. Only they do it with tighter focus and themes.</p><p></p><p>You also need to take yourself out of the GM chair and look for happiness some other way. Join the group as a player as part of the team that has fun and not work thanklessly trying to cater to impossible demands.</p><p></p><p>Try something like Zombicide! Its straightforward, requires teamwork, modular, replayable, easy to learn, and loads of fun just taking out hordes of undead. Journeys in Middle Earth is a great LotR dungeon/wilderness crawler enhanced by app program that serves as digital GM with great immersion. And so many more.</p><p></p><p>Point is you need to get them to get over their misconceptions and try something else entirely. At this point, you know better about what they want (and need) than they do themselves.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9453991, member: 6667921"] Only four pages into this thread, but I can tell you one of the problems. Your players are not being honest with themselves. They think they want a roleplaying game when most of them don't even care about roleplaying, or anything outside of combat. There are other games that accommodate this itch more succinctly than most RPG systems can do. What they want and what they think they want are entirely different things. You need to take RPGs off the table and introduce them to some RPG-adjacent options, like BOARD GAMES! Maybe they haven't experienced board games lately, so they may not understand how more complex and immersive modern games are. A lot of them offer campaign-style progress and model themselves after the RPG experience. Only they do it with tighter focus and themes. You also need to take yourself out of the GM chair and look for happiness some other way. Join the group as a player as part of the team that has fun and not work thanklessly trying to cater to impossible demands. Try something like Zombicide! Its straightforward, requires teamwork, modular, replayable, easy to learn, and loads of fun just taking out hordes of undead. Journeys in Middle Earth is a great LotR dungeon/wilderness crawler enhanced by app program that serves as digital GM with great immersion. And so many more. Point is you need to get them to get over their misconceptions and try something else entirely. At this point, you know better about what they want (and need) than they do themselves. [/QUOTE]
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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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