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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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<blockquote data-quote="MGibster" data-source="post: 9453999" data-attributes="member: 4534"><p>I've had a fairly regular group for the last decade, and in a lot of ways it's made me forget just how hard it can be to form gaming cabal with people you are compatible with. While I've had a solid core group, there have been changes due to illness and people moving. My biggest problem right now is that sometimes it seems like a few of my players aren't interested in the game, I mean their characters actively go out of the way to avoid the plot. </p><p></p><p>In this campaign, the players are students at Miskatonic University and we're using the Savage Worlds rules. A few sessions back, three of the PCs were on their way to meet some bootleggers at midnight. They met with one of the bootleggers a little early, before the gang leader arrived, and he warned them that they wanted no part of this on account of a very, very dangerous woman who was involved. Two of the PCs immediately said, "Okay," and decided not to continue while the third, the one who set up the meeting, went ahead and entered the building. </p><p></p><p>What follows is a short argument between the one of the players who stayed with the car who said he was going to drive away. </p><p></p><p>Me: It's not your car, so you don't have the keys.</p><p>Player: Cars back then didn't have ignition starters. </p><p>Me: You're right. But this is a fancy car, and you need to turn the key to connect the circuit. If you want to hotwire the car, make a Thievery roll. </p><p>Player: I don't have Thievery. </p><p></p><p>The other two were waiting outside when a second group of gangsters, belonging to a rival gang, show up. One Player said he was going to try to run them down with the car until I pointed out that he never started the car. "Oh, I thought you were kidding about that." So instead he decided to honk the horn to attract their attention. As they gangsters walked towards the car, he exited the vehicle and ran which means he abandoned the other PC in the car. </p><p></p><p>It was just bizarre behavior all around and it made me realize I had a bored player on hand. He doesn't care for games with a lot of investigating or role playing as he's more interested in beating things up. Which is fine, I'm all for beating stuff up, but I'm going to have to have a talk with him and one other. </p><p></p><p>The other player actively walks in the opposite direction of plot hooks. He woke up in his dorm in the middle of the night to see a mysterious girl, aged 15-16, had snuck in. He pretended to be asleep, and when she exited his room he got up, locked the door, and went back to sleep. He had absolutely no curiosity about who she was and didn't feel the need to investigate. It was just bizarre.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9453999, member: 4534"] I've had a fairly regular group for the last decade, and in a lot of ways it's made me forget just how hard it can be to form gaming cabal with people you are compatible with. While I've had a solid core group, there have been changes due to illness and people moving. My biggest problem right now is that sometimes it seems like a few of my players aren't interested in the game, I mean their characters actively go out of the way to avoid the plot. In this campaign, the players are students at Miskatonic University and we're using the Savage Worlds rules. A few sessions back, three of the PCs were on their way to meet some bootleggers at midnight. They met with one of the bootleggers a little early, before the gang leader arrived, and he warned them that they wanted no part of this on account of a very, very dangerous woman who was involved. Two of the PCs immediately said, "Okay," and decided not to continue while the third, the one who set up the meeting, went ahead and entered the building. What follows is a short argument between the one of the players who stayed with the car who said he was going to drive away. Me: It's not your car, so you don't have the keys. Player: Cars back then didn't have ignition starters. Me: You're right. But this is a fancy car, and you need to turn the key to connect the circuit. If you want to hotwire the car, make a Thievery roll. Player: I don't have Thievery. The other two were waiting outside when a second group of gangsters, belonging to a rival gang, show up. One Player said he was going to try to run them down with the car until I pointed out that he never started the car. "Oh, I thought you were kidding about that." So instead he decided to honk the horn to attract their attention. As they gangsters walked towards the car, he exited the vehicle and ran which means he abandoned the other PC in the car. It was just bizarre behavior all around and it made me realize I had a bored player on hand. He doesn't care for games with a lot of investigating or role playing as he's more interested in beating things up. Which is fine, I'm all for beating stuff up, but I'm going to have to have a talk with him and one other. The other player actively walks in the opposite direction of plot hooks. He woke up in his dorm in the middle of the night to see a mysterious girl, aged 15-16, had snuck in. He pretended to be asleep, and when she exited his room he got up, locked the door, and went back to sleep. He had absolutely no curiosity about who she was and didn't feel the need to investigate. It was just bizarre. [/QUOTE]
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