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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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<blockquote data-quote="R_J_K75" data-source="post: 9454173" data-attributes="member: 6921294"><p>We're taking a break for a bit but plan to go back to it hopefully sooner than later. It's a niche genre, mostly plays on the nostalgia of people in my age group who grew up watching the cartoon, reading the comics and playing with the toy line in the 80s. I wrote and GM'd the few sessions we played, but my group sounds very similar to [USER=42040]@Retreater[/USER] they didn't want to put the time in to learn the system and expected me to spoon feed them. Although in their defense the rules were poorly written and leaned heavily on the 5E chassis in some instances. Character creation was kind of confusing, it went out of way to try and be different while doing the same thing. The adventures were fun, but the mechanics not so much. I had to hand wave a lot of stuff to make things work and keep the game flowing. Damage is static so gonzo crits and off the wall maneuvers just weren't there, at least for us. Thats not to say they weren't there; we just didn't dig enough into the system to get there if they were. The game was serviceable enough, but you just had to get passed its shortcomings. I'm not throwing in the towel on the game. There is a good bundle available</p><p></p><p>[URL unfurl="true"]https://renegadegamestudios.com/g-i-joe-roleplaying-game-starter-bundle/[/URL]</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9454173, member: 6921294"] We're taking a break for a bit but plan to go back to it hopefully sooner than later. It's a niche genre, mostly plays on the nostalgia of people in my age group who grew up watching the cartoon, reading the comics and playing with the toy line in the 80s. I wrote and GM'd the few sessions we played, but my group sounds very similar to [USER=42040]@Retreater[/USER] they didn't want to put the time in to learn the system and expected me to spoon feed them. Although in their defense the rules were poorly written and leaned heavily on the 5E chassis in some instances. Character creation was kind of confusing, it went out of way to try and be different while doing the same thing. The adventures were fun, but the mechanics not so much. I had to hand wave a lot of stuff to make things work and keep the game flowing. Damage is static so gonzo crits and off the wall maneuvers just weren't there, at least for us. Thats not to say they weren't there; we just didn't dig enough into the system to get there if they were. The game was serviceable enough, but you just had to get passed its shortcomings. I'm not throwing in the towel on the game. There is a good bundle available [URL unfurl="true"]https://renegadegamestudios.com/g-i-joe-roleplaying-game-starter-bundle/[/URL] [/QUOTE]
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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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