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General Tabletop Discussion
*TTRPGs General
How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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<blockquote data-quote="Retreater" data-source="post: 9455310" data-attributes="member: 42040"><p>Characters get at least 2 "floating" skill trainings that they can apply to any basic skills, regardless of their class. (Perhaps more, depending on their age.)</p><p></p><p>Heroic Abilities (kind of like Feats) can have less impact in combat depending on your class. Those can be swapped out with GM approval.</p><p></p><p>Not everyone is really suited for wearing heavy armor. If you're a sneaky type, you're going to be rolling with disadvantage. If you're a mage, you can't use magic at all. So, it's most beneficial for thieves to let the knights and armored warriors to take the blows. They can hide, fire at range, invest in Evade to dodge attacks, etc. Mages should stay towards the back, if they can.</p><p></p><p>Not everyone can be equally good at everything.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9455310, member: 42040"] Characters get at least 2 "floating" skill trainings that they can apply to any basic skills, regardless of their class. (Perhaps more, depending on their age.) Heroic Abilities (kind of like Feats) can have less impact in combat depending on your class. Those can be swapped out with GM approval. Not everyone is really suited for wearing heavy armor. If you're a sneaky type, you're going to be rolling with disadvantage. If you're a mage, you can't use magic at all. So, it's most beneficial for thieves to let the knights and armored warriors to take the blows. They can hide, fire at range, invest in Evade to dodge attacks, etc. Mages should stay towards the back, if they can. Not everyone can be equally good at everything. [/QUOTE]
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How Dragonbane Pointed out the Clashing Desires of My Gaming Group
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