How easy do you find it to adjust the advancement rate in D&D?

How easy do you find it to adjust the advancement rate in D&D?

  • 1 (easy)

    Votes: 58 54.7%
  • 2

    Votes: 23 21.7%
  • 3

    Votes: 17 16.0%
  • 4

    Votes: 3 2.8%
  • 5 (hard)

    Votes: 2 1.9%
  • No opinion

    Votes: 3 2.8%


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Super simple.
But I think its good for players to have the right to talk to the DM about it.
And DMs should be comfortable discussing it.
 

Assuming all you want to do is change the advancement rate (not magic level, or anything else), it's pretty easy.

1) Determine the advancement rate you want (say, twice as long to level).

2) Multiply XP awards appropriately to achieve the rate desired (so, multiply the awards by 50% to get the rate given above).

3) Multiply the treasure awards by the same amount. However, you then need to add a bit more treasure (for a reduced rate of advancement), or take a bit off (for a faster rate of advancement). This is because the game assumes that the party will burn some disposable items, and that these should be replaced. If the advancement rate is slowed, they'll burn more disposables, so need a touch more treasure.

The biggest problem comes with NPC gear. You need to change the value of this gear to the PCs, without reducing the amount of useable gear that the NPCs actually have (as doing so can damage the CR system). The solution here is to adjust the resale value of acquired gear - most items an NPC has are going to be less good than the items the PCs have, so most of them are going to be resold. So, if you reduce the resale value of found items accordingly, you reduce NPC treasure values without changing the gear the NPC has. (I'm not sure what the exact value should be, but it's probably close to the same multiplier you've used in steps 2 and 3.)

4) Keep an eye on character progression. If the party are gaining too little treasure, throw in a chest of gold at some later point. If they're gaining too much, cut back for a while. If need be, you can adjust the resale value for found goods - either have a war push up demand (and therefore the price), or a recession which prevents people from splashing out on luxury items (like resold magic items).
 



Main team of my PCs gains a level once a four game sessions. It's slow, but I give them 1 free skill point for every session to assign on skill they used (they still cannot have more than maximum availabe ranks).

My 'Red Hand of Doom' PCs advance every game session, because we make one chapter of this adventure every sunday and there is an assumption in the RHoD to promote PCs every chapter.

Personally I like first way, I think the second is too fast for a player to master (or even to use) new abilities of his PC.
 

Thomas Percy said:
Main team of my PCs gains a level once a four game sessions. It's slow, but. . .

How long are your sessions?

I only ask b/c leveling once every four sessions does not seem slow to me at all - it seems rather fast actually.

In my last campaigns folks leveled about every 9 sessions.
 


Easy peasy. I just change the amount of xp awarded from killing monsters and stuff and leave the level advancement chart alone.

And for money/equipment/whatever, I just keep an eye on how easy/difficult the combats or other adversities are and if it seems like they are too hard because the characters lacked the right equipment, then I give some ad hoc xp.
 

el-remmen said:
How long are your sessions?
I only ask b/c leveling once every four sessions does not seem slow to me at all - it seems rather fast actually.
In my last campaigns folks leveled about every 9 sessions.
13-20 am, so around 6-8 hours.

One level per nine sessions seems very very slow*. Do you have any problems (as a DM) with treasures distribution? Do you give to the PCs something in lieu of XP?

* My friends play Warhammer with the same PCs from more than 5 years. They simply don't advance at all.
 

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