Li Shenron
Legend
A common topic on these boards is how easy it is to BUY magic items. Let's talk about the obviously related topic of SELLING your excess loot. How do you do it?
IMXP nearly all DMs allow selling at any time (as long as the characters aren't in a desert or similar), although they use the "sell loot for 50% value" principle.
Do you just allow "sell and forget"?
Do you use the gp limit by population guidelines?
Do you impose any other restriction, such as some time delay before finding a customer?
I often think it could be fun to be forced to use some of the random treasure, like a weird weapon or not-obvious scrolls/potions/wands. Also, a realistic character might not always want to put all his wealth into one set of adventuring equipment, in case it might get lost/stolen/damaged; it would make sense to keep some interesting weapons as backups.
But unfortunately most of the time our characters just find too many rings of protection, cloaks of resistance, and +1 weapons, which means there is no possible creative use of multiple copies of them, and it's always better to convert all excess loot into more money.
Anybody has a nice idea about this?
IMXP nearly all DMs allow selling at any time (as long as the characters aren't in a desert or similar), although they use the "sell loot for 50% value" principle.
Do you just allow "sell and forget"?
Do you use the gp limit by population guidelines?
Do you impose any other restriction, such as some time delay before finding a customer?
I often think it could be fun to be forced to use some of the random treasure, like a weird weapon or not-obvious scrolls/potions/wands. Also, a realistic character might not always want to put all his wealth into one set of adventuring equipment, in case it might get lost/stolen/damaged; it would make sense to keep some interesting weapons as backups.
But unfortunately most of the time our characters just find too many rings of protection, cloaks of resistance, and +1 weapons, which means there is no possible creative use of multiple copies of them, and it's always better to convert all excess loot into more money.
Anybody has a nice idea about this?