How far into Darkness are you willing to fall? *Presitge Class*

Valicor

First Post
What do people think of this prestige class? is it to strong or weak? Is it a good concept? oppinions please.

The Forsaken

The darkness that runs deep within the souls of all men, is something that most would fear. Most try to avoid the darkness within, for fear of the evil that comes with it. However there are those who not only welcome the darkness but seek to control the darkness within. Those who seek this power usually pay for it with there lives. It is not a path for the faint of heart.

The knowledge contained within the Forsaken is their transformation technique. The art of transformation is a means by which a small few have managed to attain control over the darkness the echoes through their hearts. Transformations are the results of the manifested darkness that consumes men. As a person gains a deeper understanding of what he is capable of he learns to focus the hatred inside with greater intensity. Everyone who has walked down the path of the Forsaken, have fallen.

People who are drawn to the path of the Forsaken are the ones who have lost everything, and feel total resentment. Often someone who feels like they have nothing left, or are driven by a dark emotion enter this hollow path. Often revenge is the motivation.

Requirements:
To follow the path of the dark soul you must meet the following requirements:
Alignment: Any non-good
Base Attack Bonus: +9
Skills: Knowledge (The Planes) 6 ranks, concentration 6 ranks
Spells: Ability to cast 2nd level arcane or divine spells
Feats: Endurance, Power Attack
Special: You must have made peaceful contact with an evil outsider.

Skills:
The Forsaken's class skills: Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Spot (Wis),Knowledge (planes) (Int), Knowledge (religion) (Int). Skill points = 2+ int modifier per level.

Hit Dice d10
Table 1-1

lvl 1- Fort +2, Will/Ref +0/ Malestrom, Transformation (lost soul) 1/day
lvl 2- Fort +3, Will/Ref +0/ Damage Reduction 1/-
lvl 3- Fort +3, Will/Ref +1/ Transformation (dark essence 1/day) 2/day
lvl 4- Fort +4, Will/Ref +1/ Damage reduction 2/-
lvl 5- Fort +4, Will/Ref +1/ Transformation (omega soul 1/day) 3/day

Malestrom (The Dark Ritual): This is a dark ritual similar to the acolyte of the skins ritual, but far more deadly. Performing Malestrom, would be invoking death for most mortals. You are summoning the very power of dark energy itself. In essence you are allowing all the powers associated with negative energy to surge throw every fibre of ones body. To commence Malestrom you must cast a pentagram from the blood of any one creature. The ritual begins once you call upon your souls darkness. At this point the character takes a single quartz crystal the size of ones hand and forces it into his chest. The quartz absorbs into the body slowly and painfully. As the crystal absorbs into your body, it slowly turns black. Nothing can stop the Malestrom once it has started. The invoker of Malestrom suffers 2d10 points of negative energy damage a round, consecutively for 10 rounds. Due to the sheer danger involved in this ritual, many casters seek a secluded area in which they will be safe. Also it is a good idea to take along a few healing potions, since this ritual could potentially kill the invoker. If Malestrom is survived, you learn the transformation technique.

Damage Reduction (ex): As a result of extreme physical conditioning, the Fiendish Warrior gains damage reduction. At level 2 his damage reduction is 1/- and increases to 2/- as level 5. This damage reduction stacks with other damage reduction bonuses of the same type. This damage reduction can reduce an attack to zero damage but not below that.

Transformations (su): At 1st level, the dark soul gains the ability to manifest a human/Fiendish hybrid form. At first this transformation is painful as the body struggles to adjust to the transformation. For the first level of the dark soul prestige class, it is rather painful to transform. You suffer 10d6 points of subdual damage during each transformation. At second level you have started to adjust to transformations, you suffer only 5d6 damage during a transformation. Starting at third level you have adapted to the transformation, when changing you recover a small amount of hit points as if you had rested for one day, plus you know longer suffer any subdual damage changing. Transforms takes a standard action to occur & a standard action to revert back to your original form. .

While transformed a dark soul retains his intelligence, and human form, except for the changes listed above. However the power of speech is lost. The dark soul cannot use skills that require patience such as Knowledge skills. The hybrid can use all his feats still except for expertise, item creation feats, meta-magic feats, and skill focus feats. A Fiendish Warrior may not use battle fury while in hybrid form. If struck for more then half his current hit points in damage from a single shot, a dark soul must make a Will save to avoid an automatic transformation. (DC equal to half the damage dealt). The player still decides what form he takes though. When at zero hit points, you revert back to your normal form.

Lost Soul: At 1st level you begin to walk down ta dark path that may ultimately consume your soul. In the beginning it is very hard to control your transformations and it more often the good will do you harm. At first level you have learned the first of three transformation techniques called lost soul. When you take on this form you are releasing negative energy into your body, allowing it to eat away at your very core. You lose 75 XP for transforming into the Lost Soul.

While transformed the truly dark side of one's soul becomes apparent. You skin turns jet black. You eye's turn crimson red. Your face becomes smooth, losing all resemblance of who you were. Your face essentially looks cold and featureless, except for your dark red eyes. On your forehead to 1 inch long horns grow (these horns cannot be used to any type of attack). When transformed a character's Strength & Constitution increase by +2, dark vision 60ft., natural armour +1 The bonus to constitution raises the characters hit points by +1 per character level. These temporary hit points go away when you resume your natural form. Also when taking damage you lose the temporary hit points first.

This form can be sustained for a number of minutes equal to 3+ your newly formed constitution modifier. There is a maximum number of times you can take transform into the Lost Soul per day. At level one you use Lost Soul a maximum of 1/day. At level three a maximum of 2/day. And at level 5 a maximum of 3/day. You must keep in mind though that you can only use the transformation ability itself a maximum of 3/day. Regardless of what form you choose to take.

Dark Essence: At 3rd level you have become adept at channelling the dark energy of your soul. You have attained a new level of control. With this control comes a new form known as the Dark Essence. As your powers grow greater so do the costs. To transform into The Dark Essence you must pay 150 XP per transformation, and it costs you 75 XP per round to maintain dark essence.

In this form your appearance becomes even darker then before. Your body has become as cold as the heart that beats within you. All your equipment melds into your new form, except what you choose to not to meld into your form. Your new form looks like black ice, you are featureless and as cold as the night itself. All facial feature are gone, except for your dark red eye's, and one inch horns that extend from your forehead. Along your fore arms three long spikes extend three inches in length, reaching towards the sky. You gain the following benefits; +4 strength, +2 constitution, natural armour +2, Cold resistance +20, Cold Strike, Dark vision 60ft. A hit from you while you are in Dark Essence causes an opponent to make a Fortitude save (DC 20) or be affected as by the slow spell for 1d4 rounds. The bonus to constitution raises the characters hit points by +1 per character level. These temporary hit points go away when you resume your natural form. Also when taking damage you lose the temporary hit points first.

Dark essence can be maintained for a number of rounds equal to +3 new constitution modifier. Though you may end it anytime before then if you so wish. At level three you use Dark Essence a maximum of 1/day. At level five a maximum of 2/day. You must keep in mind though that you can only use the transformation ability itself a maximum of 3/day. Regardless of what form you choose to take.

The Omega Soul: At 5th level you have attained the final transformation. Over the course of your search you have managed to tap into the darkest avenues of your soul. You can now draw upon your greatest power, however like all other forms, this one also comes with a high price. A price like no other. Due to the physical and emotional strain of this transformation , there is a duration unlike in other forms. When you enter the Omega form you are unleashing all the negative energy of your soul. The transforming eats at your soul even greater then in any other form. You spend 200 XP to transform and burn 100 XP every round that you maintain your form.. This lose of XP is because you are releasing large amounts of the negative energy from your body continuously.

While in your 3rd and final form, your equipment does not meld into your form like with dark essence. Instead as you double in size, al your equipment alters to conform to your new size. All equipment returns to normal if removed from you, or when you revert back. While your are transformed into the Omega Soul your size doubles, and you grow 15ft long wings, when fully spread. These wings appear as bat wings. Your body turns Jet black, and your face loses all features except for your deep red eye's. You grow 1 inch horns on your forehead (these horns cannot be used for attacks). You gain the following benefits; +8 strength, +4 constitution, -2 dexterity, +4 natural armour, AC/Attack -1, Dark vision 60ft, Cold & Fire resistance +20, Wings (manoeuverability good), SR equal to double your hit dice (max 25), and Glare of the pit 1/day as in Tome & Blood (pg 45), The bonus to constitution raises the characters hit points by +2 per character level. These temporary hit points go away when you resume your natural form. Also when taking damage you lose the temporary hit points first.

The Omega Soul can be maintained for a number of rounds equal to 3+ your new constitution modifier. Though you may end it anytime before then if you so wish. At level five you can use The Omega Soul 1/day. You must keep in mind though that you can only use the transformation ability itself a maximum of 3/day. Regardless of what form you choose to take, Omega Soul can only ever be used once a day.
 
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Overall, it seems okay. Some of the abilities cause damage and that's really hard to balance out without play testing.

The name is close to the Forsaker, so you might want to change yours to avoid confusion.
 

finally a response, thank you.
The only ability in there that does damage is glare of the pit, though. compared to a acolyte of the skin you are gaining this ability at level 15. assumeing you becoem an acolyte at 6th level you can use this ability at 13th level. Also what type of name woul u suggest, I was having a really hard time comming up with a name, and open to suggestion still.
 


I love all the flavour text, but it actually seem slightly weak.

Firstly, the prerequisites are a significant barrier. A straight-fighter will have to spend at least three levels on arcane/divine spellcaster and spend a feat on the almost worthless Endurance.

Secondly, the decent powers all cost a significant dose of XP. This can be especially crippling in the higher transformations.

Thirdly, the transformations are not that powerful: the first is considerably weaker than Barbarian Rage, the second is slightly better than Barbarian Rage and the final one is significantly stronger. Nevertheless, as the ultimate power to a dead-end prestige class, the Omega Soul still seems slightly weak: compare with equivalent powers from prestige classes which cap out at 15th level; especially when the XP cost and 1/day limitation is factored in.
 

Al said:
I love all the flavour text, but it actually seem slightly weak.

Firstly, the prerequisites are a significant barrier. A straight-fighter will have to spend at least three levels on arcane/divine spellcaster and spend a feat on the almost worthless Endurance.

Secondly, the decent powers all cost a significant dose of XP. This can be especially crippling in the higher transformations.

Thirdly, the transformations are not that powerful: the first is considerably weaker than Barbarian Rage, the second is slightly better than Barbarian Rage and the final one is significantly stronger. Nevertheless, as the ultimate power to a dead-end prestige class, the Omega Soul still seems slightly weak: compare with equivalent powers from prestige classes which cap out at 15th level; especially when the XP cost and 1/day limitation is factored in.

I was concerned about the xp penalties to, so I started adding abilities like Cold Strike, and Spell Resistance.

How would u suggest making is alittle stronger while still keeping it balanced?
 
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*BUMP*

come on guy's theres lots of lurkers out there, I really need to get this prestige class through the final phases, so please coment.
 

Looks good Valicor, but

When I picture this creature, I see a self-destructive fiend longing to rectify a, long since past, wrong.

It just seems to me that this prestige class is a little too focused on obtaining power and not taking care of business.

The abilites suit the class well, but I didn't find info on "battle frenzy"

The XP penaltes are interesting, and can be explained as the Transender's mind is clouded with darkness, causing him/her to utilize hatred rather than experiences, and thus not learning much from an encounter, or forgetting lessons from past encounters.
 

Shinanofran said:
Looks good Valicor, but

When I picture this creature, I see a self-destructive fiend longing to rectify a, long since past, wrong.

That's exactly what this prestige class is about.

Shinanofran said:

It just seems to me that this prestige class is a little too focused on obtaining power and not taking care of business.

I can assure you power is a motivation. Power to overcome his enemies and seek revenge.

Shinanofran said:

The abilites suit the class well, but I didn't find info on "battle frenzy"

That's because I removed that when I made the 2nd and 3rd revisions of the prestige class.
 

Looks ok, but one question:

For the omega soul, why does your size double, but your horns are still only one inch? So if you are large, and turn huge, you still have one inch horns?


Seems a bit odd, no? :)
 

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