Well... there weren’t any fights last session. So... hard for me to gauge!
LOL. I end up doing that a lot as well. 'cause, like, the story just sorta ran away and went places the module wasn't expecting like spending 1/2 a session running down stampeding Elephants in The Slithering's first fight and fending off marriage proposals due to "fish out of water" situations. fun fun.Well... there weren’t any fights last session. So... hard for me to gauge!
One suggestion -- have a session for people just to learn the VTT interface. Run a fake combat, explain the default character sheet, but make it just a computer-only session. Much less frustrating than interrupting the elven queen's romantic poetry with "how do I drag my pet's token on top of the horse instead of underneath it"So. My VTT combat experience was.... pretty awful. Players were spending ages and ages fiddling with tokens and their character sheets, clicking buttons and generally filling the time with computer cruft. I didn't have the benefit of physical proximity to keep things snappy and on tempo. It was extremely aggravating. In one four hour session, we got two dinky little combats done but not much else. Just rubbish.