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<blockquote data-quote="S'mon" data-source="post: 6708415" data-attributes="member: 463"><p>My 4e D&D campaign is designed to last the 5.5 years (early 2011 to late 2016) it takes to get from level 1 to level 30 at around 4 sessions to level and playing 3 hours fortnightly, currently at </p><p>level 25 after 92 sessions and would expect something like 110-115 sessions total.</p><p></p><p>I've run a bunch of ca 30 session, ca 2-year campaigns in the 2000s. My current Pathfinder </p><p>campaign is most like that, next Sunday should be the last session, session 34, having </p><p>run January 2014 to end September 2015, 1 3/4 years.</p><p></p><p>My Classic D&D Karameikos campaign is a weekly sandbox running since start of April 2015, PCs currently around 5th level mostly, not sure when it will end, basically should run indefinitely while I have </p><p>players, the way BECM is I could run it to 36th level no problem.</p><p></p><p>My 5e D&D online Wilderlands sandbox started in March 2015, building on prior campaigns (1e, LL, 4e etc) back to ca</p><p>2009, currently weekly. 35 sessions and PCs ca level 7-8 currently. Judging by past experience this will run until there's a TPK; if no TPK I'm happy to run it indefinitely and it looks to have a lot of legs. In the 5e rules PCs cap at 20th </p><p>level and get GM-mandated Boons after that, which looks very manageable - I'd probably</p><p> say "you can have this Boon or can choose a Feat in lieu", per the sidebar in the 5e DMG.</p><p></p><p>Is speed of levelling an issue in 5e sandbox? Not really - it seems slow enough in my two sandbox games (5e is super-fast at low level, slows down a lot from 5th/6th, should speed up from 11th. The Pathfinder group have often levelled up in 1-2 sessions though, that felt too fast to me. I guess my </p><p>5e group should reach 20th long before the Classic group reach 36th, but in both cases </p><p>it's going to take a long time, maybe some time in 2017 for the 5e group. If the 5e player characters avoid TPK, reach max level, and </p><p>want to retire, that would be fine - but I want to give them a chance to shape the world </p><p>for future campaigns.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6708415, member: 463"] My 4e D&D campaign is designed to last the 5.5 years (early 2011 to late 2016) it takes to get from level 1 to level 30 at around 4 sessions to level and playing 3 hours fortnightly, currently at level 25 after 92 sessions and would expect something like 110-115 sessions total. I've run a bunch of ca 30 session, ca 2-year campaigns in the 2000s. My current Pathfinder campaign is most like that, next Sunday should be the last session, session 34, having run January 2014 to end September 2015, 1 3/4 years. My Classic D&D Karameikos campaign is a weekly sandbox running since start of April 2015, PCs currently around 5th level mostly, not sure when it will end, basically should run indefinitely while I have players, the way BECM is I could run it to 36th level no problem. My 5e D&D online Wilderlands sandbox started in March 2015, building on prior campaigns (1e, LL, 4e etc) back to ca 2009, currently weekly. 35 sessions and PCs ca level 7-8 currently. Judging by past experience this will run until there's a TPK; if no TPK I'm happy to run it indefinitely and it looks to have a lot of legs. In the 5e rules PCs cap at 20th level and get GM-mandated Boons after that, which looks very manageable - I'd probably say "you can have this Boon or can choose a Feat in lieu", per the sidebar in the 5e DMG. Is speed of levelling an issue in 5e sandbox? Not really - it seems slow enough in my two sandbox games (5e is super-fast at low level, slows down a lot from 5th/6th, should speed up from 11th. The Pathfinder group have often levelled up in 1-2 sessions though, that felt too fast to me. I guess my 5e group should reach 20th long before the Classic group reach 36th, but in both cases it's going to take a long time, maybe some time in 2017 for the 5e group. If the 5e player characters avoid TPK, reach max level, and want to retire, that would be fine - but I want to give them a chance to shape the world for future campaigns. [/QUOTE]
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