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<blockquote data-quote="EzekielRaiden" data-source="post: 6709822" data-attributes="member: 6790260"><p>Perhaps strangely, I never have a specific expectation of the amount of time a campaign will last. I expect it to last only until it reaches an appropriate, meaningful conclusion-point. My first campaign (Exalted setting, Dogs in the Vineyard mechanics) only lasted a few months of weekly (or occasionally twice-weekly) sessions, but it was a blast and came to a cool, flavorful, and fundamentally appropriate conclusion. My character (a Solar Exalt and Dragon King--don't ask, it was a special thing the DM and I worked out) became essentially a benevolent sorcerer-king, working alongside the new Prime Soul of the sky, to study the strange worlds beyond the darkness of the void.</p><p></p><p>My two Dungeon World campaigns (technically, one DW and one Dungeon Planet) are currently on hiatus, but everyone involved wants to get back to them when we can. The standard DW campaign is very close to its conclusion--we've saved and changed the world multiple times over now, and are finally drawing to a close on lingering personal conflicts (resurrecting my character's dead wife, for example). Dungeon Planet stopped on a cliffhanger--our characters emerging into the heat and smog of modern New York after remaining in stasis under the ground for millennia due to an accident involving a spacetime train (...another long story). DW looks like it might continue fresh, with the children/inheritors of our current group starting on brand-new adventures; DP will probably continue for several more "episodes" before any kind of conclusion comes up, unless a character dies unexpectedly (which <em>could</em> happen).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6709822, member: 6790260"] Perhaps strangely, I never have a specific expectation of the amount of time a campaign will last. I expect it to last only until it reaches an appropriate, meaningful conclusion-point. My first campaign (Exalted setting, Dogs in the Vineyard mechanics) only lasted a few months of weekly (or occasionally twice-weekly) sessions, but it was a blast and came to a cool, flavorful, and fundamentally appropriate conclusion. My character (a Solar Exalt and Dragon King--don't ask, it was a special thing the DM and I worked out) became essentially a benevolent sorcerer-king, working alongside the new Prime Soul of the sky, to study the strange worlds beyond the darkness of the void. My two Dungeon World campaigns (technically, one DW and one Dungeon Planet) are currently on hiatus, but everyone involved wants to get back to them when we can. The standard DW campaign is very close to its conclusion--we've saved and changed the world multiple times over now, and are finally drawing to a close on lingering personal conflicts (resurrecting my character's dead wife, for example). Dungeon Planet stopped on a cliffhanger--our characters emerging into the heat and smog of modern New York after remaining in stasis under the ground for millennia due to an accident involving a spacetime train (...another long story). DW looks like it might continue fresh, with the children/inheritors of our current group starting on brand-new adventures; DP will probably continue for several more "episodes" before any kind of conclusion comes up, unless a character dies unexpectedly (which [I]could[/I] happen). [/QUOTE]
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