How fast is my Mummy Barbarian/Monk?

Darkness

Hand and Eye of Piratecat [Moderator]
Heh. Or rather: How do the speed modifiers of such things as mummies (the template in Dragon #300, that is), monks, barbarians, etc. interact?

Specifically, the mummy template gives a -10 to Spd.

Now, assuming I have a human mummy Mnk6, should I apply this penalty to base speed (i.e., the mummy is as fast as a small or dwarf monk - i.e., total speed 35') or to total speed depending on monk level (i.e., 50' - 10' is 40')?
I'm kinda suspecting the former, but I'm not entirely sure...

Also, for a barbarian's fast movement, the reverse is true IMO (since it doesn't come from a race/template): +10 to speed as determined by Mnk level (i.e., 50' + 10' = 60').
Or maybe it doesn't even stack? I think it should, though...
Heh. Not that it'll come up very often, considering that Mnk/Bbn is a rather rare multiclass combination. ;)

So my estimate is that a human mummy Mnk6/Bbn1 would have a speed of 45' (base 30-10=20'; monk levels raise this to 35'; barbarian gives +10, giving a grand total of 45') - unless it doesn't stack, of course.

Thoughts? :)
 
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Apply the -10 to the base speed (meaning non- magical/supernatural). The Barbarian speed is applied to base speed by race. It won't stack with Monk speed (and if it did, it could not increase the creature's speed to the supernatural speed barrier, cf. Monk in PHB).

/ds
 


Speed bonuses or penalties should apply the same way, even if one is from a class ability and one is from a template. I don't see how that matters.

I agree that they should be applied to the base movement rate. In this case, the net effect is "0" - that is, +10 and -10 = 0.

Edit: I am not entirely certain, but I think the rules support you doing this in any way you see fit.
 
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Nope, I was wrong, in that the rules do specify how to do this.

Fast Movement: The barbarian has a speed faster than the norm for his race by +10 feet when wearing no armor, light armor, or medium armor (and not carrying a heavy load)

This means the base move rate is changed because the normal movement rate for the race is changed, giving you a new base movement rate.

I'd have to look at the language from the Mummy template, which I do not have, to see how that works. I see no reason why it would work differently.
 

I think it´s kinda strange for an undead to be able to receive *any* bonuses to speed, since they can´t even run (no CON, always fail CON checks), even tough I can see a difference between running and learning how to walk faster (huh??!!).

well, actually, I, am sleepy...

Ah! Great turkey...

ZZZ....
 

Illuminae said:
I think it´s kinda strange for an undead to be able to receive *any* bonuses to speed, since they can´t even run (no CON, always fail CON checks), even tough I can see a difference between running and learning how to walk faster (huh??!!).

Why can't undead run? It doesn't say that anywhere that I'm aware of, and I know that some constructs can run despite their lack of con- like any of them without the notation 'can't run' by their speed...

Unless I'm missing a rules reference somewhere?
 

Illuminae said:
I think it´s kinda strange for an undead to be able to receive *any* bonuses to speed, since they can´t even run (no CON, always fail CON checks), even tough I can see a difference between running and learning how to walk faster (huh??!!).
I don't think that't the case in D&D; if anything, they pass a lot of Con-related checks (e.g., most Fortitude saves) automatically.
 

I presume what Illuminae is referring to is the rule that you can "run for a number of rounds equal to your Constitution score" (PHB, pg.127) before needing to make checks to continue running. I don't think this applies in the case of undead, since I haven't seen a restriction for them running (as golems, for example, tend to have).
 

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