Yaarel
He Mage
I had planned a campaign like that once, but I never got to run it
There is much wisdom to having only one world. The one world includes disembodied spirits too.
I had planned a campaign like that once, but I never got to run it
Hey, nice, I too have been 'melding' 5E to Dark Sun. If interested in any of my conversions (I went with Size Large half-giants in the end), check out: Connors Settings - links to all Dark Sun stuff under Athas in the side nav bar. There are pages for races and even a 5E House Rules where I look at easy options for defiling, wild talents, non-metal weapon, etc.Very good topic, check out how I fought with my homebrew darksun conversion trying to be true to 2e flair so far. It covers things like weapon out of worse material, halfgiants, defiling and it really gave me headaches to find solutions which do not clash with 5e core mechanic.
There is some wisdom in terms of game play, and I just like more tangible 'gods.' However, our reality is that there is not one world, so sometimes my since of fantasy realism gets in the wayThere is much wisdom to having only one world. The one world includes disembodied spirits too.
The Eberron setting book just came out, which has a few new character options, including dragonmarked subraces, and a variety of new gear.
But the setting doesn't change the core mechanics of D&D.
In the ZEITGEIST adventure path, one of the minor traits of the world is that gold rings block teleportation. If a person is wearing a gold ring, they can't teleport. If you surround a jail cell with a gold ring, someone can't teleport out of it.